WaVa read me basics (also found in Game Hints)



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WaVa READ ME Basics (also found in Game Hints)
1-1-2011
Warfare axis vs allies was started back in the day of bungie net... after the Bnet servers close the project was placed in a darkened corner of my hardrive and neglected till Project magma and a few dedicated Map makers inspired its rebirth....
So here it is 10 years later.... WARFARE World War II Axis vs. Allies.. Enjoy !!! PoinT-ARMY
WaVa- Warfare Axis vs Allies-Tagset- for use with myth II 1.72 or newer for functions to work.
For use with Base 32 maps with light vs dark unit setups.... movement enhanced terrain, meaning your troops will move faster on roads and paths.
WaVa - Warfare Axis Vs. Allies Myth wwII Soulblighter Light vs. Dark reincarnates itself once again to lead a new generation into strife.
READ The unit flavors (the line under the units name) for clues on what they do and how to use them.- This tagset and maps REQUIRE MYTH II version 1.72 or newer http://projectmagma.net/downloads/
Building upon the Civil War Reloaded, Charlie's Point Redux and many other great conversions made for myth Warfare Axis vs. allies tries to combine the best of many myth innovations and create a fun addition to the Myth II gaming experience.
-- WaVa builds upon the best of many tagsets and myth innovations -- Blue-VS-Gray By IronDuke, -- CWR by Point. -- CPR by Wod, Crestfallen, Point -- AvA Revolutions Zeph, ava - Zeph and others, -- SF2- Ozone -1941 Carlinho - WWII Santa's Head.
-- Thanks to Paladin for AHX and many warfare graphics 2001-- Carlinho for setting a new standard with the Greek tagset- -- Hawk, Killingseed from ARMY for all the early work so many years ago.... Basically Thanks to you all.
--A big thanks to maps makers and myth creators... Ozone, Pyro, Carlinho, Graydon and the rest of Udogs for stuff and patience, the whole myth community...and of course PROJECT MAGMA for all the new game features... Melekor and Myrd especially.
---CREDITS WaVa- Point (R Lane), ARMY MUNITIONS FACTORY- Carlinho 1944, Fury IX, scripting. etc... Creds go out to the whole myth community :)
Beta Testers: Daermonk-ARMY, GI JOE-ARMY, DitWidget-ARMY, Big Brother-ARMY, Fury IX, Industry, and more...-
--::Warfare The Game:: Strengths gather as the forces of Light prepare to cleanse the land of the Dark forces that have once again ravaged and conquered the territories of myth.
-- You may command diverse armies of Light and Dark Troops, many with special abilities and weaknesses... Enjoy!!
-- The units use terrain parameters that will allow units to move slightly faster on roads and significantly slow them on steep terrain or in rugged terrain.
-- It is suggested you use way points with formations to move your units along marked roads and paths.
-- TiP- Using way points shift click on the path of travel either on the map or overhead map (overhead map can be zoomed in and out on 1.7 )
-- Units utilize the new morale features of myth... Officers, tanks and flags will inspire those around them to fight better and improve faster. It is suggested you place them close to your front line troops to make them more battle effective.
-- Morale or rank (markers will show at the start of the game around the morale inspiring units showing range of effect and amount of boost by the rank icon).
-- Some units have inventory items enabled i key is default to switch between them. Set in preferences to select on the screen or by the mouse scroll wheel (activate by the i key while the unit with inventory is selected).
-- Units that pick up items, can drop item via shift i ... Things like getting out of vehicle or dropping off a artillery piece or weapon.
--::WaVa quick Hints::- Utilize formations, Way points and presets. - Travel on roads and trails to move units faster... - Use Inventory via i key, scroll wheel, or control bar for items. Shift i will drop items.
-Hints.. Half Tracks can move cannons and supplies across the map. -- Place officers and flags near your troops and artillery to boost morale and fighting ability.
-- Replacement gun crews can reman undamaged artillery pieces left on the battle field, Drivers can take over vehicles, and Mechanics can repair (heal) vehicles. Some soldiers can pick up items on map and use them.
-- Artillery can be used passively or if you are an aspiring artillery man used via inventory controls to select various shell and ammunition types. reload by picking up ammunition dropped from supply crates.
-- Artillery Crews - are used to replace or man artillery pieces by selecting the weapon. leave or exit via shift i keys.
-- Half tracks - Can move artillery batteries to the battle for use by replacement artillery crews pick up by select and drop off via shift i keys. they also can supply ammunition crates via T click on ground or i inventory.
--Ammunition Crates - Provide ammunition and supplies -can be picked up by supply units and T click to drop shells for pick up by artillery units. Crates can be air dropped by radio man call, by certain tanks and half tracks.
--Fuel barrels - Provide movement ability for your Armored vehicles in RTS style games tanks have limited range so keep those supply lines open.
-- Artillery- i inventory will bring up varied options for attacks. Replacement crews can re man the gun if lost. Halftracks

can pick up idle cannons and move.
-- Fixed Artillery- Fixed position artillery can not be moved though they can be built by construction vehicles and crewed by replacement artillery crews. i inventory will bring up varied options for attacks.
-- Rail and Bunker Artillery - are long range artillery pieces with high damage projectiles via i key inventory. they can be built by construction units.
--Mortars - mortars can provide essential troop support and defence... i inventory will bring up varied options for attacks. they can be transported by jeeps and hafltracks and crewed by replacement artillery crews.
-- Anti Aircraft Guns and tanks- can provide excellent position defence... and crewed by replacement artillery crews.
-- Gunboats/Ships - Are a deadly heavy support unit for your army. LCV landing Crafts and Rafts deliver troops to the battle field... Higgens boats Land troops on the beaches and Rafts Deliver troops across the shores of rivers.
-- Supply Halftracks/Trucks - Can transport ammunition, weapons and building materials to fortify a position. Utilizing the i Inventory selections. shift i or T click to supply items.
-- Construction Vehicles - Can deliver artillery pieces and supplies to the battle. via the i Inventory selections.
-- Mechanized Scouts - can move fast and identify enemy formations, using binoculars via inventory will increase sight range though will expire on a time line so use then deactivate. They can also be curriers and transport picked up items and units.
--Tanks -some tanks will boost morale and fighting abilities of troops that fight near, though if they are killed they will demoralize the troops and boost the morale of the enemy fighters.
-- Opened tanks - Unbuttoned or open tanks using binoculars via inventory will increase sight range and accuracy of firepower though they also increase the vulnerability of the crew to damage.
-- Tank Destroyers- are a dangerous threat to your armored vehicles though are vulnerable to light weapons fire The default attack is an AT shell T special is the Machine gun,. they can also provide limited supplies for your troops.
-- Heavy Tanks- are a dangerous threat and weapon T special is the main gun fire, while default attacks are Machine gun and run over. they can also provide supplies for your troops.
-- Medium Tanks - are the bread and butter of your artillery force for both attack and defense. T special is the main gun fire, while default attacks are Machine gun and run over.
-- Light Tanks- can strike and and move fast making them ideal for hit and run tactics. T special is the main gun fire, while default attacks are Machine gun and run over. they can also provide limited supplies for your troops.
-- Infantry Commanders- will boost morale and fighting abilities of troops that fight near and can call in Bomber Air strikes, Paratroop drops, and River crossing assaults.
-- Infantry Officers - will boost morale and fighting abilities of troops that fight near, use to boost the artillery crews skills.
-- Replacement Gun Crews - Can man Artillery Items that are idle on the battle field, shift i to leave the gun.
-- Replacement Drivers- can Crew Tanks and vehicles that are idle on the battle field, create with officer or jeep, shift i To exit the vehicle.
-- Mechanics - Can repair damaged vehicles and artillery.
-- Snipers - Can ruin the morale of the opposing force by eliminating leaders and support units T special is a slightly more accurate longer range shot. They can throw a knife as an inclose attack.
-- Infantry Bayonets - via i inventory can charge over longer distances, fix bayonets via inventory.
-- Infantry Veterans - Seasoned soldiers always ready for a tuff fight. double click to charge or use the i Inventory Charge (a special that will tire so use sparingly).
-- Infantry - A mix of soldiers. the staple of your army.
-- Volunteers - eager soldiers that should be kept tabs on for they often get their dander up and charge the enemy without orders.
-- Conscripts / drafted - A mix bag of infantry usually low quality and quick to defeat though they can be greatly boosted by officers and experience.
-- Medics - Your combat medic can heal wounds while providing a little offense now and again.
-- Doctors - Can heal single wounds or heal groups of soldiers via T special with full manna. via inventory revive wounded.
-- MP's and Brown shirts-- Military police and political officers can provide some melee action, can build morale, capture enemy units and build fortifications.
-- Radio operators-- Can call in air strikes, air support, artillery strikes, and supplies.
-- Flame throwers - are great for heating up the battlefield, though be careful they can easily become torches themselves.
--Bazookas - your best infantry defense against tanks and fixed positions.

-----typical --- Inventory modes ----- and pickup features and uses ----

0--(None) default standard mode=

1--Combat mode= a faster more cautious soldier-- will use automatic fire.

2--Cover mode= low to the ground moves by crawling.

3--Guard mode= more aware patrolling marching soldier. sustained single shot fire.

4--Charge Mode=- fix bayonets and charge -the soldier will fire all it's ammunition and charge--

5--Reload- T special will reload a fresh clip or magazine into the gun.

6--Propelled Grenade-- Uses standard grenades attached to launcher,aim directly at target.

7--Rifle Propelled Grenade-- Uses RPG's target a point on ground ~approximately 60% to target.

8--Knife-- For a little inclose and personal dispatching of an enemy.

9--Dig-- to dig a foxhole click on the ground.

?--Pickups - Grenades, RPG's, Satchel Charge, Ammunition, Shovel, Pistol, Medkit, Bangalore torpedo.
--Deploy mode= Deploys the weapon to a set position .. more accurate fire. (no unit movement).

--Assault mode= -the soldier will fire its ammo and rush the enemy

--Hold mode= your soldier will hold it's ground and fire.--

--Sniper mode= a slower more accurate fire as the unit takes more careful aim.

--Throw Knife-- T special Throws the knife. (note you only have 1)

--Satchel Charge-- T special will throw a fused satchel charge towards target--

--Pistol- uses hand gun.

--Medkit- T special will partially heal the unit.

--Bangalore Torpedo-- T special will toss this demolition charge into position.

--Bazooka-- anti tank weapon

--Panzerfaust -anti tank weapon
----------------------------------------------------------------------------------------------
------------- Warfare The light vs dark units selection and descriptions... --------------
-------@Light Base Units ---General infantry, Airborne Infantry, Officers, Armor, Support. ----------
01-@-Conscript Infantry -Gi-garand -rifle hit T=Grenade -Dig foxhole with shovel via inventory-

--Conscript Riflemen... M1 Garand rifle, 2 Fragmentation Grenades. Use to attack or defend areas with light opposition.--

--Conscript, volunteer, and enlisted troops fill in the ranks of your squads--
0--(None) default standard mode=

1--Combat mode= a faster more cautious soldier-- will use automatic fire.

2--Cover mode= low to the ground moves by crawling.

3--Guard mode= more aware patrolling marching soldier. sustained single shot fire.

4--Charge Mode=- fix bayonets and charge -the soldier will fire all it's ammunition and charge--

5--Reload- T special will reload a fresh clip or magazine into the gun.

6--Knife-- For a little inclose and personal dispatching of an enemy.

7--Dig-- to dig a foxhole click on the ground.

?--Pickups -grenades, Bayonet, Bangalore, Satchel Charge, Ammunition, Knife, Pistol.
02-@-Light Infantry -Gi-garand -bayonet T=Grenade via inventory: fix bayonet -launch grenade /RPG -

--Light Infantry M1 Garand, Combat Knife, -Bayonet, Fragmentation Grenades- Rocket propelled Grenades-

--Light Infantrymen are your standard infantry units use them to attack or defend any position.--

0--(None) default standard mode=

1--Combat mode= a faster more cautious soldier-- will use automatic fire.

2--Cover mode= low to the ground moves by crawling.

3--Guard mode= more aware patrolling marching soldier. sustained single shot fire.

4--Charge Mode=- fix bayonets and charge -the soldier will fire all it's ammunition and charge--

5--Reload- T special will reload a fresh clip or magazine into the gun.

6--Propelled Grenade-- Uses standard fragmentation grenades attached to launcher,aim directly at target.

7--Rifle Propelled Grenade-- Uses RPG's target a point on ground ~approximately 60% to target.

8--Knife-- For a little inclose and personal dispatching of an enemy.

?--Pickups - Grenades, RPG's, Satchel Charge, Ammunition, Shovel, Pistol, Medkit, Bangalore torpedo.
03-@-Medium Infantry -Airborne-carbine -Pistol T=Grenade - knife -rpg

--M1 Carbine, Colt 1911 Pistol, Combat Knife, 6 Fragmentation Grenades - Satchel charge--

--Medium Infantry Platoon leader add morale to those that fight near. Use to provide leadership for front line units.--
0--(None) default standard mode=

1--Combat mode= a faster more cautious soldier-- will use automatic fire.

2--Cover mode= low to the ground moves by crawling.

3--Guard mode= more aware patrolling. sustained single shot fire.

4--Reload- T special will reload a fresh clip or magazine into the gun.

?--Pickups - Grenades, Satchel Charge, Ammunition, Pistol, Medkit, Bazooka,30 cal mg
04-@-Heavy Infantry -Gi-Thompson -Pistol T=Grenade Satchel charge

--Thompson M1A1 Sub-machine gun, Colt 1911 Pistol, Combat Knife, 6 Fragmentation Grenades, Satchel charge--
0--(None) default standard mode=

1--Combat mode= a faster more cautious soldier-- will use automatic fire.

2--Cover mode= low to the ground moves by crawling.

3--Guard mode= more aware patrolling. sustained single shot fire.

4--Reload- T special will reload a fresh clip or magazine into the gun.

?--Pickups - Grenades, Satchel Charge, Ammunition, Pistol, Medkit, Bazooka, mortor, 50 cal. mg, flame thrower.
05-@- Assault Infantry -Gi-Bar -Grenade -Molotov

--Browning Automatic Rifle, Colt 1911 Pistol, Combat Knife, 4 Fragmentation Grenades--

---Assault infantry are heavily armed units. M1918 Browning Automatic Rifle, and grenades--
0--(None) default standard mode=

1--Combat mode= a faster more cautious soldier-- will use automatic fire.

2--Cover mode= low to the ground moves by crawling.

3--Guard mode= more aware patrolling. sustained single shot fire.

4--Reload- T special will reload a fresh clip or magazine into the gun.

?--Pickups - Grenades, Satchel Charge, Ammunition, Pistol, Medkit, Bazooka, demo charge, molotov cocktail.
06-@- Recon / -Airborne-Grease gun - grenades -satchel charges

---M3A1 Greasegun, Colt 1911 Pistol, knuckle Combat Knife, 6 Fragmentation Grenades, 2 satchel charges---
0--(None) default standard mode=

1--Combat mode= a faster more cautious soldier-- will use automatic fire.

2--Cover mode= low to the ground moves by crawling.

3--Guard mode= more aware patrolling. sustained single shot fire.

4--Reload- T special will reload a fresh clip or magazine into the gun.

?--Pickups - Grenades, Satchel Charge, demo charge, molotov, Ammunition, Pistol, Medkit, Bazooka,30 cal mg.
07-@-Sniper Infantry- springfield m1903a4, T=longer ranged shot' -Throw Knife -Heal (canteen)

0--(None) default standard mode=

1--Combat mode= a slower more accurate fire as the unit takes more careful aim.

2--Cover mode= low to the ground moves by crawling.

?--Pickups - Ammunition, Canteen, Knife.
08--@-General Infantry- -Gi -Thompson /Universal pickups

---Thompson M1A1 Sub-machine gun, Colt 1911 Pistol, Field Combat Knife, 8 Fragmentation Grenades--

---is trained in most allied weapons and tasks /Universal pickups /can become gun crew/ driver/ or mechanic---
09--@-MP- club (Boosts morale), via inventory can build fortifications, confuse enemy units.

--- construct Sandbags, Barbwire, Mine fields, fuel depots, Confuse enemy--
10--@-Gi-Flamethrower -flamethrower, T=longer burst

--Flamethrowers are an engineer armed with a M2-2 flamethrower, Use them against enemy-held fortifications and buildings.--
11--@-Airborne- .30 Caliber Machine Gun, T=reload , Deploy via inventory

---covering fire is the ability of this unit. A single 30cal. in good position can stop an enemy attack in its tracks.---

--With it's massive recoil, this weapon is best used with tripod deployed.---

---tripod-mounted Browning M1919A4 medium machinegun is a reliable weapon capable of delivering sustained fire---
12--@-Gi- .50 caliber Machine Gun, T= reloads - Deploy, move, and build gun implacement via inventory

---tripod-mounted Browning M2 HB .50cal heavy machinegun is a powerful weapon that can even engage lightly armored vehicles.---

--Use this unit to suppress enemy positions or to cover open terrain on the defense.---
13--@-Airborne-Bazooka AT shell T=Careful aimed shot (takes longer)

--The Bazooka is a recoilless rocket launcher that fires a shaped charge warhead.---

--- Preserve this unit to combat enemy armor, bunkers and buildings. It is wasteful to use it as regular infantry.--

14--@-Gi-mortor AP shells T= smoke

---The 60mm Mortar is a support unit. use it in an indirect role to suppress enemy targets with high-explosive ammunition---

--Mortors should not be used as infantry Keep well behind the front lines.--
15--@-Airborne- Radio man- Carbine-- calls in -air strikes, artillery strikes, supply drops via inventory

-- Radio, Folding Stock M1A1 Carbine, --

-- With a single call to Head quarters the radio man can change the tide of the battle.--
16--@-Officer-pistol- (Boosts morale) via inventory =-airborne drops -bomber strikes -raft assaults-

--- Officers inspire those that fight around them and can issue orders to help achieve victory---
17--@-Artillery-howitzer - Anti Personal, Anti Tank and smoke rounds

--The M1A1 Infantry Gun is a support unit. Its 75mm light infantry howitzer fires high-explosive, smoke and HEAT rounds.--

--Position this infantry gun with long fields of fire so it can support your infantry units.--
18--@-Halftrack MG-Mortor- 81mm mortor, .30cal mg, Can transport artillery provide supplies transport troops
--M21 Mortar Halftrack features a 81mm mortar that is fired from inside the vehicle. It is also armed with one .30cal machinegun---

--the 6mm to 13mm thick armor plates give it some protection from small arms fire.--

--Use it as an armored mobile mortar to support your troops on the attack or defense.--
19--@-motorcycle fast moving scout vehicle with side car 30 cal. mg.

--use to scout and lead the enemy into ambushes... 30 cal. mg provides some good offense as well.--
20--@-Jeep fast moving vehicle -low fire power though can supply your troops and fix tanks via inventory

--Fast moving recon ability, only has small arms fire from passenger, can transport tank and artillery crews--
21--@Light Tank- M5 Stuart 37mm Main gun, MG- 3x30 cal.

--M5 Stuart MG- 3x30 cal. 6750rnds, 37mm Main gun 147rnds range 161 km speed 58km/h 38/29 armour--

---The M5 Stuart is a fast, reasonably armored light tank, armed with the 37mm M6 gun and two .30cal machineguns.--

--Use its speed as a light tank for armored reconnaisance or to ambush light and medium enemy armor.--

--The Stuart is a fast light tank armed with a 37mm main gun and 2 .30 caliber mg's--
22--@Medium Tank- M4a1 sherman (Boosts morale) 75mm Main gun, 2x30 cal 1x50 cal machine guns .

--M4a1 sherman 2x30 cal 4750rnds 1x50 cal 300rnds 75mm Main gun 97rnds speed 42km range 209km armor 51/38 --

--The M4A1 Sherman 75 Armament consists of one 75mm M3 main gun, 1 top mounted .50 cal. and two .30cal machineguns. --
23--@Heavy Tank -M4a4 firefly (Boosts morale) 76mm main gun, 2x30 cal, 1x50 cal, Supply drops via inventory

--M4a4 firefly 76mm main gun, 2x30 cal, 1x50 cal, --

--The M4A3 Sherman 76 features a powerful 76mm main gun that enables it to successfully engage most enemy armor.---

--Armament consists of one 76mm M1A1 main gun and two .30cal machineguns. Maximum armor strength is 102mm. ---
24--@Tank Destroyer -M10 wolverine 3 inch M7 main gun, 50cal Machine gun , Supply drops via inventory.

--M10 wolverine 3 inch M7 main gun 54 rnds 50cal 500rnds range 322 speed 40km 51/25 armour ---

--Wolverine Tank Destroyer loads fast and is much more accurate at directing fire, though is vulnerable to small arms and fire.--
25--@Medic-MED -Gi-carbine, heals with medkits.

-- Medics can heal minor wounds and critical ones by picking up the wounded and tossing them back in the fight--
26--@SupplyUnit-SUP -Gi with stuff- supplies your army with ammunition and weapons.

--Via inventory can supply various types of ammunition for your troops T-default= grenade ammo ---
27--@SecurityUnit-SEC -M4aag- antiaircraft - looks to the sky to defend your positions.

--- High velocity anti-aircraft guns can also be used against tanks and infantry.---

--- very effective at shooting down aircraft that venture into its range--
28--@GunCrew-Gun -Crew /driver operates vehicles and artillery.

-- crew guns and vehicles by selecting and picking up the idle item.---
29--@Doctor-DOC -Gi-heal/ Heals Group as special.

-- Doctors can heal individuals and groups. and can pick up the wounded and toss them back in the fight--
30--@Civilian-CIV --Resistance sabatour -blows stuff up. recruits other resistance fighters.

-- StenMkII Machinge gun T=demolition charge -Resistance fighters can recruit civilians to your side via inventory. --
31--@special-spc -mechanic- Fixes (heals) vehicles.

-- this gear head ain't no grease monkey, but he can fix anything thats taken a lick'n and needs to get tick'n --
32--@extra-ext-boat -LCVP higgins boat delivers troops to shore.

--two .50cal. m2 Machine guns provide some support for landing troops- T will drop the ramp --
@ Light Extra Units
01 resistance spy -hidden on overhead map

02 boat raft -transports a group of soldiers across water (ordered to attack by general)

03 Bomber b25 - drops bombs on target area (ordered to attack by general)

04 Plane mustang - drops bomb (called in by radio man)

05 Plane spitfire -strafes ground (called in by radio man)

06 Plane c47 -drops supplies and paratroopers (called in by radio man)

07 M7b1 priest 105mm howizter self propelled

08 Sherman Jumbo

09 GPA amphibious car (ordered into battle by general)

10 DUKW amphibious truck -with supplies- (ordered into battle by general)

11 LCM tanks and troops

12 Sherman sstm rocket launcher

13 LCT mk6 landing craft tank 116x32' 4 tanks (900 at dday)

14 LCI 158x238 200 troops (250 at dday)

15 LST landing ship tank 328'x50' 1 lct 18 tanks 160 troops
---------------------------------------------------------------------------------------------

---------------------------------------------------------------------------------------------
---------+Dark Base Units ------General infantry (Wehrmacht), Airborne Infantry (Fallschirmjäger), Officers, Armor, Support.----------------------
01--+Landesschutzen +Wehrmacht Karibiner 98k Rifle, Luger '08 Pistol, Field Spade, 2 Stick Grenades

--Mauser K 98k bolt-action rifles, Stick Grenades --

--Landesschutzen Squads are low quality infantry units.--
02--+Grenadiere -lightInfantry-PFC-Obsershyt -mauser via inventory -fix bayonet -launch grenade /RPGw/ panzerfaust

--Karibiner 98k (Rifle), bayonet, Knife, Field Spade, 4 Stick Grenades, 3 Panzerfaust rounds--

--Grenadiere infantry units. Mauser K 98k rifles, and Panzerfausts. --
0--(None) default standard mode=

1--Combat mode= a faster more cautious soldier-- will use automatic fire.

2--Cover mode= low to the ground moves by crawling.

3--Guard mode= more aware patrolling marching soldier. sustained single shot fire.

4--Charge Mode=- fix bayonets and charge -the soldier will fire all it's ammunition and charge--

5--Reload mode- T special will reload a fresh clip or magazine into the gun.

6--Propelled Grenade-- Uses standard stick grenades attached to launcher,aim directly at target.

7--Panzerfaust-- Uses launched shell target a point on ground ~approximately 60% to target.

8--Knife-- For a little inclose and personal dispatching of an enemy.

9--Dig-- to dig a foxhole click on the ground.

?--Pickups - Grenades, Panzerfausts, Satchel Charge, Ammunition, Shovel, Pistol, Medkit, Geballte Ladung.
--Deploy mode= Deploys the weapon onto tripod or a set position .. more accurate fire. (no unit movement).

--Hold mode= your soldier will hold it's ground and fire.--

--Sniper mode= a slower more accurate fire as the unit takes more careful aim.

--Throw Knife-- T special Throws the knife. (note you only have 1)

--Satchel Charge-- T special will throw a fused satchel charge towards target--

--Pistol- Luger '08 Pistol,

--Medkit- T special will partially heal the unit.

-- 6x Geballte 6x grenade heads attached to one handle (Geballte Ladung).
03--+MediumInfantry-Zugfuhrergruppe-CPL-Obergefreiter =-+ Fallschirmjager -Gehwer 43 Karabiner Rifle, Luger '08 Pistol, Field Spade, 2 Stick Grenades--

=-+ Fallschirmjager -Gehwer 43 Karabiner Semi-Automatic Rifle, Luger '08 Pistol, Field Spade, 2 Stick Grenades--
04--+HeavyInfantry-Sturmgrenadiere-Sgt-Unteroffizier mp40

--mp40 Sub-machine gun, Colt Luger '08 Pistol, Combat Knife, 6 Stick Grenades, Satchel charge--
05--+AssualtInfantry-SSG-Unterfeldwebel

--Stg44 Assualt Rifle, Luger '08 Pistol, Field Spade, 1 Stick Grenade--
06--+Commando-scout-SFC-Feldwebel -falschemjager fg42

--Fallschirmjagergewehr 42, Luger '08 Pistol, Field Spade, 1 Stick Grenade--

--FJ Stosstrupp units are heavily armed infantry armed with an FG42 automatic rifle, and Panzerfausts. --
07--+Specialist-SPG-oberfeldwebel -sniper gewehre43 - Knife

--The Scharfschutze is a specialist soldier trained as a sniper armed with a scoped Gewehr 43 precision semiautomatic rifle.--
08--+WarantOfficer-MW5-stabsfeldwebel universal soldier -Falschemjager

--Stg44 Assualt Rifle, Luger '08 Pistol, Field Spade, 1 Stick Grenade--
09--+2ndLieutenant-2LT-leutnant

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