HGHealingAmount=20 <-Healing per second from the HealGun
RifleDamage=500 <-Damage per shot from the MH2 Rifle (Default is 45)
MaxMsg=20 <-Max voice taunts per person per game
bReinforce=True <-True reinforces the ban if the player leaves and returns same match
bPlayerMsg=True <-Tell the player he is silenced?
MsgToPlayer="You have reached the maximum amount of taunts allowed for this match."
bBroadcast=True <-Tell everyone that player is silenced
MsgToBroadcast="The voice message capabilities of %Player% have been revoked."
bTeamGames=True <-Use on team games? (leave this True!)
bDisableTaunts=False <-Just stops ALL taunts completely all the time
**NOTES: Adjust factories: This I'm still trying out. What it does is limit factories to "X" number of monsters. This works fine *BUT* if a trigger is called by completion of the factory, it fails and you are stuck. It's on my to-do list to see if I can work that out.
ChangeCovertToFalse: If you elect to use AdjustFactories you have the option to set this. What it does is force factories to spawn monsters even if they are set to spawn when you aren't looking. Here's an example: You know in MH-Winter when you go down the commode and you are at the waterfall's edge? The slith below will not spawn if you are looking at them. It screws up the whole map. With this setting you will force the monsters to spawn even if they are set not to (and this should always be this way).