This will not work with val avatar. I have provided alternate skin packs to allow custom colors into regular mh games. See the downloads section at



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4. INI file explained

[MonsterHunt2Gold.MH2Base]

AmpSpawnTime=300

DeemerSpawnTime=433

HealthAwardTime=515

bUseRandomWeapon=False

bGiveArmor=True SPAWN WITH ARMOR

bUseRegenAmmo=True

AmmoInterval=2 SMALLER NUMBER IS FASTER, 20 IS VERY SLOW

bUseRegenHealth=True

HealthRegenPerSec=5

MaxRegenHealth=500

MaxHealth=500

HealthRegenPerKill=15

DefaultHealth=100

bUseAntiBoost=True TRUE ANTIBOOST, NOT EVEN REDEEMERS MOVE YOU

bGhostCarcass=True KILLED MONSTERS HAVE SEE-THROUGH CARCASS

bHitsounds=True

bAltScoring=True SCORING IS AWARDED BY DAMAGE YOU DO

bCheckMonsterAttack=True STOPS MONSTERS FIGHTING EACH OTHER

stopPlayerCollision=True NO BUMPING OF PLAYERS, HELPS LAG

replaceinvis=True REPLACES THE INVISIBILTY WITH A MED BOX

VisibleMonsterEnds=True

DoubleJump=True

maxJumps=3

jumpType=2

jumpHeight=1.50

GiveAllWeapons=True SPAWN WITH LOADED

bServerInfo=Add your message here ADD YOUR MESSAGE

bDropWeaponsOnDeath=True PINATA MOD

retainScoreOnDeathPercent=0.75 IF YOU GET KILLED YOU KEEP THIS MUCH SCORE (DEATH PENALTY)

HitVolume=16.000000

bUseSpawnProt=True

SpawnProtDuration=20

UseMHTranslocator=True NO TELEFRAGGING MONSTERS :)

bFixCrushingMover=False

CommandOpen=open FORCEMOVER MOD

CommandClose=close

UseAltSniper=True SPAWN WITH IMPROVED SNIPER

Use2k4Deemer=True REPLACES THE UT DEEMER WITH MINE

UseLimeLight=True REPLACES SHITTY FLASHLIGHTS WITH THE LIMELIGHT

HealGunSummon=healgun SUMMONS THE HEALING GUN

UseMH2JumpBoots=False REPLACE THE UNREAL1 BOOTS WITH THE UT ONES

MaxDamage=1000 MAXIMUM DAMAGE (AND ALSO SCORE) ANY WEAPON CAN DO WITH ONE SHOT. HERE IS WHERE YOU CAN MAKE YOUR SERVER A 10 BILLION POINT PER GAME ONE IF YOU WANT.

AdjustFactories=False BUGGY BUT WORKS, SEE BELOW

bCapacity=500 MAX MONSTERS EACH FACTORY CAN MAKE

ChangeCovertToFalse=True DETAILED BELOW
[MonsterHunt2Gold.HGPBolt]

HGHealingAmount=20 <-Healing per second from the HealGun


[MonsterHunt2Gold.MH2Rifle]

RifleDamage=500 <-Damage per shot from the MH2 Rifle (Default is 45)


[MonsterHunt2Gold.ShutUp]

MaxMsg=20 <-Max voice taunts per person per game

bReinforce=True <-True reinforces the ban if the player leaves and returns same match

bPlayerMsg=True <-Tell the player he is silenced?

MsgToPlayer="You have reached the maximum amount of taunts allowed for this match."

bBroadcast=True <-Tell everyone that player is silenced

MsgToBroadcast="The voice message capabilities of %Player% have been revoked."

bTeamGames=True <-Use on team games? (leave this True!)

bDisableTaunts=False <-Just stops ALL taunts completely all the time
++++++++++++++++++++++++++++++++++++++++++++

**NOTES: Adjust factories: This I'm still trying out. What it does is limit factories to "X" number of monsters. This works fine *BUT* if a trigger is called by completion of the factory, it fails and you are stuck. It's on my to-do list to see if I can work that out.


ChangeCovertToFalse: If you elect to use AdjustFactories you have the option to set this. What it does is force factories to spawn monsters even if they are set to spawn when you aren't looking. Here's an example: You know in MH-Winter when you go down the commode and you are at the waterfall's edge? The slith below will not spawn if you are looking at them. It screws up the whole map. With this setting you will force the monsters to spawn even if they are set not to (and this should always be this way).

++++++++++++++++++++++++++++++++++++++++++++


[MonsterHunt2Gold.MH2ScoreBoard1]

UseCountry=True TURNS ON/OFF THE COUNTRY FEATURE IN SCOREBOARD


[MonsterHunt2Gold.MH2WarShell]

MissileSpeed=800 SPEED OF THE MH2 MISSILE. DEFAULT IS 600, 3000 IS *VERY* FAST


[MonsterHunt2Gold.MH2MonsterEnd]

EnableDancers=True ENABLES DANCERS AT MAP END (IF YOU CLEAR *ALL* MONSTERS)


[MonsterHunt2Gold.MH2NaliFruit]

MaxHealth=500


[MonsterHunt2Gold.MH2Health]

MaxHealth=500


[MonsterHunt2Gold.MH2UnrealHealth]

MaxHealth=500


[MonsterHunt2Gold.MH2Bandages]

MaxHealth=500


[MonsterHunt2Gold.MH2SuperHealth]

MaxHealth=500


[MonsterHunt2Gold.MHPoweredMonster]

StrongLevel=5

DrawScaleMultiplier=5

ExcludeMaps[0]=

ExcludeMaps[1]=

ExcludeMaps[2]=

ExcludeMaps[3]=

ExcludeMaps[4]=

***SNIP***

ExcludeMaps[127]=

PowerUpPercent=150.000000

maxMonsterHealth=20000.000000


[Botpack.TeamGamePlus]

bBalanceTeams=False

bPlayersBalanceTeams=False
[Botpack.DeathMatchPlus]

MinPlayers=0

AirControl=0.350000

bChangeLevels=True

bHardCoreMode=True

bMegaSpeed=False

bAltScoring=False

bTournament=False

NetWait=2

RestartWait=5

InitialBots=0
[Engine.GameInfo]

bMuteSpectators=False

bLowGore=False

bVeryLowGore=False

bNoCheating=True

bAllowFOV=False

bExternalBatcher=False

AutoAim=0.930000

GameSpeed=1.0000

MaxSpectators=2

AdminPassword=

GamePassword=

MaxPlayers=10

ServerLogName=server.log

bLocalLog=False

bWorldLog=False

bBatchLocal=False

DemoBuild=0

DemoHasTuts=0

PlayerViewDelay=1.000000

PlayerSpeechDelay=0.300000

PlayerTauntDelay=2.000000

bLogAdminActions=True

LoginDelaySeconds=0.000000

MaxLoginAttempts=2

ActionToTake=DO_KickPlayer

IPPolicies[0]=ACCEPT,*

IPPolicies[1]=

IPPolicies[2]=

***SNIP***

IPPolicies[254]=

IPPolicies[255]=


[MonsterHunt2Gold.MonsterHunt]

maxMonsterHealth=5000.00 IMPORTANT! THIS IS THE NEW CHECK FOR MAX MONSTER HEALTH, SET YOUR MAX AMOUNT HERE TO LIMIT ANY MONSTER IN THE MAP.

bUseTeamSkins=False

MonsterSkill=7

Lives=999

bNoTeamChanges=False

FriendlyFireScale=0.000000

MaxTeams=1

GoalTeamScore=30.000000

MaxTeamSize=10

FragLimit=0

TimeLimit=999

bMultiWeaponStay=True

bForceRespawn=False

bUseTranslocator=False

MaxCommanders=2

bNoMonsters=False

bHumansOnly=False

bCoopWeaponMode=True

bClassicDeathMessages=False

StartUpMessage=Work with your teammates to defeat the monsters!
***LEAVE THIS SECTION ALONE*****

[MonsterHunt2Gold.LinkActor]






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