Strategy & Tactics issue no. 287 Game Title


Design: Joseph Miranda Development



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Design: Joseph Miranda

Development: Eric R. Harvey

Final Rules Editing: Eric R. Harvey & Rick Hautala

Playtesters: Rick Hautala, Eric R. Harvey, Ty Bomba, Chris Perello, Scott Moore, Ken Tee

Map Graphics: Joe Youst

Counter Graphics: Larry Hoffman

Production: Callie Cummins and Lisé Patterson

Special Thanks: Rick Hautala
© 2014 Decision Games

Bakersfield, CA.

Made & Printed in the USA.
NOTE: To remove the rules from this magazine, carefully and slowly peel them from the subscription card they are attached to by peeling from the top and then the bottom meeting in the middle. The card is not intended to be removed.
These rules use the following color system: Red for critical points such as errata and exceptions, Blue for examples of play. Check for E-rules updates to this game @ www.strategyandtacticsmagazine.com.
1.0 INTRODUCTION
Goeben, 1914 puts you in command of the SMS Goeben, the German battlecruiser that made an epic voyage through the Mediterranean during the opening days of World War I. This is a solitaire game in which the player must accomplish a specific mission objective to win. The player must manage the outfitting of the SMS Goeben and its escorting light cruiser, the SMS Breslau, and then lead the task forces in naval maneuvers and combat on the high seas. As you fight your way through the Mediterranean, you will encounter incidents such as various Allied warships, opportunities for raiding, and unexpected opportunities as well as crises.

German ships in the game are shown in detail. Allied ships are shown in a more abstract way because you, the player, are seeing the situation from the standpoint of Admiral Souchon, fleet commander of the German Mediterranean Division. The possibility of running into enemy warships will be increased via the Alert Level, which represents how much the Royal Navy’s Admiralty is concentrating its resources against your task force.


Goeben, 1914 is intended for solitaire play, but there are provisions for two-players and teams (see 25.0).
Each game turn represents one day, and sea spaces represent navigation points approximately 100 miles apart. Warship counters represent single ships or, in some cases, flotillas.

You will have various advantages that you can employ: intelligence information that you can gather along the way, as well as marine detachments that can be dispatched for special purposes. When you encounter enemy warships, you resolve combat via the Tactical Routine mechanism.


When you reach your objective, you must use boldness and intelligence to accomplish the final mission condition. There is also a campaign version allowing you to conduct multiple missions.




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