Steve Pearsall, Project Leader


Eric Brosius, Lead Audio Designer



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Eric Brosius, Lead Audio Designer:

Someone asked me what I do, and I was like, “Well we make little explosion sounds, and we write little stupid songs for computer games, and we get paid for it.” Well, people go, “Jeez, how do I get that job?”


Mark Lizotte, Lead Artist:

Working at Looking Glass is like working at a college dorm.


Randy Smith, Level Designer:

You can work... any hours you want, as long as it's 18-a-day. So, you know....


Jennifer Hrobota Lesser, 3D / Cutscene Artist:

Working at Looking Glass is a little bit like being stuck on a long bus-ride with 50 of your brothers.





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