I'm working on a level called “Song of the Caverns.” And I really can't say too much more about it, because it's secret.
I guess one of things that I enjoy most about designing Thief levels, and working on Thief, is trying to find multiple ways for a player to solve any given problem.
There are three main artists. There is me, who's Lead Artist.
Mark's such a fanatic—when he took his vacation, he went to Europe this year, and took a camera along with him and took thousands of pictures.
Then there’s Daniel Thron, who is working on the cutscenes, doing a recurring role for Thief II and Thief I. And he's having Jennifer Hrobota Lesser to help him.
She's doing both 3D modeling and some artwork in support of Dan's work on the cutscenes.