Steve Pearsall, Project Leader


Randy Smith, Level Designer



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Randy Smith, Level Designer:

One of the biggest challenges in working with Thief II's fiction is trying to get all the mission designs well integrated into the plot. When I worked on the Thief plot, it was plot first and then missions came outta that. And, this case, we tried to think of really good missions first. And then, there's a little bit of retrofitting work in terms of getting the plot to work well around the missions.


Tim Stellmach, Lead Designer:

All the time that you're finding out the story in Thief, you're also playing the game. It's integrated in.





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