Steve Pearsall, Project Leader

Randy Smith, Level Designer

Download 40.15 Kb.
Size40.15 Kb.
1   2   3   4   5   6   7   8   9   10
Randy Smith, Level Designer:

One of the biggest challenges in working with Thief II's fiction is trying to get all the mission designs well integrated into the plot. When I worked on the Thief plot, it was plot first and then missions came outta that. And, this case, we tried to think of really good missions first. And then, there's a little bit of retrofitting work in terms of getting the plot to work well around the missions.

Tim Stellmach, Lead Designer:

All the time that you're finding out the story in Thief, you're also playing the game. It's integrated in.

Share with your friends:
1   2   3   4   5   6   7   8   9   10

The database is protected by copyright © 2020
send message

    Main page