Greitemeyer, Tobias; Mügge, Dirk O. (2014). Video Games Do Affect Social Outcomes: A Meta- Analytic Review of the Effects of Violent and Prosocial Video Game Play. Personality & Social Psychology Bulletin, Vol. 40 Issue 5, p578-589. DOI: 10.1177/0146167213520459, this article covers the controversial topic of violent behaviors and videogames. The author stand point is that of someone who is in support of believing that the two are not related at all. He also explained his evidence in a way that a psychologist would. The main points of the article start with a brief explanation of the relationship between violent behaviors and videogames. it then goes in to the past research and then explained their methods on gathering data. The next point covers the experiment itself and the results. I found this article at the bell library through a data base.
Ferguson, Christopher J.; Olson, Cheryl K.; Kutner, Lawrence A.; Warner, Dorothy E. (2014). Violent Video Games, Catharsis Seeking, Bullying, and Delinquency: A Multivariate Analysis of Effects. Crime & Delinquency, Vol. 60 Issue 5, p764-784, 21p. This article covers Video games and the resulting behaviors. The author takes a stand on the side that the two don’t relate at all and gives many psychological evidence to prove his point. The main points of the article are the introduction to the topic. Then he goes into old research followed by their methods. Then he explains his experiment and its results. I found this article at the bell library on a database.
Happ, Christian; Melzer, André; Steffgen, Georges.(2013). Cyber Psychology, Behavior & Social Networking. Vol. 16 (Issue 10), p774-778. DOI: 10.1089/cyber.2012.0695. This article cover one experimental procedure. The main points of this article are the seat up, the participants, the experiment, and the results. I found this at the bell library on the Business Source Complete database.
Greitemeyer, Tobias; Mügge, Dirk O. (2014). Personality & Social Psychology Bulletin, Vol. 40 (Issue 5), p578-589, DOI: 10.1177/0146167213520459. This article like the other covers an experiment on social behaviors associated with video games. The major difference is the author has a different view point towards video games. The main points of the article are the past research, the setup, the experiment, and the results. I found this article at the bell library on the Social Sciences Abstracts database.
Saleem, Muniba; Anderson, Craig A.; Gentile, Douglas A. (2012). Aggressive Behavior. Vol. 38 (Issue 4), p281-287. DOI: 10.1002/ab.21428. This article covers the experiment done on children to test their social behaviors towards certain video games. The main points are the participants, the experiment, the results, and the after discussion. I got this article from the bell library.
Chory, Rebecca M.; Goodboy, Alan K. CyberPsychology,(2011) "Is Basic Personality Related to Violent and Non-Violent Video Game Play and Preferences?" Vol. 14 Issue 4, p191-198. DOI: 10.1089/cyber.2010.0076. This article tests if our personality decides our video game preference. This article experiments on what could cause a person to want a violent video game over a casual one. Theses thing include sex, race, and age. The results were that nothing affects our preference and how video games effect our personality. I got this article at the bell library on the Business Source Complete data base.
Ewoldsen, David R.; Eno, Cassie A.; Okdie, Bradley M.; Velez, John A.; Guadagno, Rosanna E.; DeCoster, Jamie.(2012). "Effect of Playing Violent Video Games Cooperatively or Competitively on Subsequent Cooperative Behavior." Vol. 15 Issue 5, p277-280. DOI: 10.1089/cyber.2011.0308. This article cover how violent video games effect violent behaviors. The author takes the side of video games being a bad influence. Through his article he give lots of logos. He uses lots of charts and graphs along with supporting research. The odd thing about this article is that the results prove against the author. Who, at the end changes his point of view on video games? I got this article in the bell library on the Business Source Complete data base.
Lin, Jih-Hsuan. Journal of Communication. (2013), "Identification Matters: A Moderated Mediation Model of Media Interactivity, Character Identification, and Video Game Violence on Aggression." Vol. 63 Issue 4, p682-702. 21p. DOI: 10.1111/jcom.12044. This article unlike most of them focuses on the history on violence and a little less on their experiment. The go into how violence has always been blamed on the thing that peeks their children’s interest for that time. Some examples are rock music, TV, and radio. The author takes the side that video games are innocent through the essay and uses logos to persuade the readied to support him. I got this article at the bell library on the General OneFile data base.
Ferguson, Christopher J.; Olson, Cheryl K. In: Journal of Youth and Adolescence. (2014), "Video Game Violence Use Among 'Vulnerable' Populations: The Impact of Violent Games on Delinquency and Bullying Among Children with Clinically Elevated Depression or Attention Deficit Symptoms." Vol. 43 Issue 1, p127 this article test violent video games on "vulnerable" children. They tested 377 children in high risk schools and monitored their tendencies to be bullied or to bully other students. Their results prove that no correlation was found with violent video games and delinquency. I got this article at the bell library on the General OneFile data base.
Ivory, James D.; Kalyanaraman, Sriram. Communication Reports. (2009), "Video Games Make People Violent—Well, Maybe Not That Game: Effects of Content and Person Abstraction on Perceptions of Violent Video Games' Effects and Support of Censorship." Vol. 22 Issue 1, p1-12. DOI: 10.1080/08934210902798536. This article goes over if the content in the game effect violence more than others. They test different rated games on the same kids and recorded what happened to their behaviors. The result is what the author predicted it would be, no correlation. I got this article at the bell library on the Business Source Complete data base.
Ivory, Adrienne Holz; Kaestle, Christine E. Journal of Broadcasting & Electronic Media. (2013), "The Effects of Profanity in Violent Video Games on Players' Hostile Expectations, Aggressive Thoughts and Feelings, and Other Responses." Vol. 57 Issue 2, p224-241. 18p. DOI: 10.1080/08838151.2013.787078. This article test profanity levels in games and the correlation on behaviors. They do this by first defining profanity and then playing games and rating their profanity. They then let the experimenters play them and ask them a series of question a few mounts later. The result confirmed the author’s hypotheses, no correlation. I got this article at the bell library.
Carnagey, Nicholas L.; Anderson, Craig A. Psychological Science (Wiley-Blackwell). (2005), "The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior." Vol. 16 Issue 11, p882-889. 8p. 2 Charts, 1 Graph. DOI: 10.1111/j.1467-9280.2005.01632.x. This article test a specific effect on behaviors related to video games. It tests the effects of rewarding and punishing a player and the effect on that player’s mental state. The experiment consisted of a modified video game begging used by children. They then proceed to observe the behavioral change. The author supported the side of no correlation between the two. I got this article at the bell library on the Business Source Complete data base.
Greitemeyer, Tobias. Journal of Experimental Social Psychology. (2014), "Intense acts of violence during video game play make daily life aggression appear innocuous: A new mechanism why violent video games increase aggression." Vol. 50, p52-56. 5p. DOI: 10.1016/j.jesp.2013.09.004. This article explains why video games effect out daily lives. The author supports the side that blames video games. He uses logos to support the argument that video game effect out behaviors and daily lives. The author also uses pathos to try to get the reader emotion involved when he explains an emotional side story. I got this article at the bell library.
Ferguson, Christopher J. Journal of Youth & Adolescence ,(2011), "Video Games and Youth Violence: A Prospective Analysis in Adolescents." Vol. 40 Issue 4, p377-391, 15p, 2 Diagrams, 2 Charts, 1 Graph; DOI: 10.1007/s10964-010-9610-x, this article test 302 troubled children. These children are experiencing depression and are deliquesce. The children are also experiencing anti-social tendencies. The results of this experiment are that there is no correlation between video games and violence. I got this article at the bell library on the Education Full Text (H.W. Wilson) data base.
Park, Alice. (2014) Little By Little, Violent Video Games Make Us More Aggressive. Retrieved from http://time.com/34075/how-violent-video-games-change- kids-attitudes-about-aggression/ this article gathers data from multiple sources and make an argument that video games are making us more violent. The author uses lots of logos to form his argument. He lightly goes over the previous research and then explains why it works. The author supports video games leading to violence. I got this article off of time magazine website.