Napoleon’s Greatest Gamble: The Invasion of Russia (1812) Campaigns of the Napoleonic Wars vol. I



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Napoleon’s Greatest Gamble:

The Invasion of Russia (1812)

Campaigns of the Napoleonic Wars vol.I

V.1.8

Contents

Section

Title

Page




Contents

1

1

Acronyms and Definitions

2

2

The Board

2

3

The Pieces

2

4

Occupying a Hex

3

5

Sequence of Play

3

6

General Supply and Attrition

4

7

Strategic Supply

4

8

Rally and Strategic Movement

5

9

Combat Commands

6

10

Combat (Overview)

7

11

Combat (Detail)

8

12

Commanders’ Movement

10

13

Cossack Activity and Reinforcements

10

14

Set up, Special Rules, and Victory Conditions

10

15

Optional Rule

12

16

Advanced Rules and Example of Play

12

17

Design Notes

18




Credits

23

18

Charts and Tables

23



Napoleon’s Greatest Gamble: The Invasion of Russia (1812) is divisional-level strategic wargame simulating Napoleon’s Russian campaign of 1812. One player controls the Russian units, whilst his/her opponent controls units of La Grande Armée. This is the first instalment in a projected series covering the Campaigns of the Napoleonic Wars using the same game system and scale.

  1. Acronyms and Definitions





    1. The following acronyms and terms appear within the Rules and are consolidated here for reference:




  • 1xd6 – one six-sided dice.

  • CC – Combat Command

  • CF – Combat Factor

  • “Cossacks” – Russian light cavalry who conducted effective hit and run raids against French occupying forces.

  • CR – Commander Rating

  • Depot – a local supply source for combat units.

  • “Difficult terrain” – forest, marsh, mountain and/or rough ground

  • FAV – Final Attack Value

  • FDV – Final Defence Value

  • “Foreign contingents” – non-French units (eg, Austrians or Poles) allied to the French.

  • “French units” – French troops, their Allies and Commanders, also referred to as “La Grande Armée”. See “foreign contingents”.

  • “Friendly city/territory” – for the French, territories to the west of Russia and all cities therein; and, for the Russians, Russia and all cities therein. This definition applies irrespective of whether the city/territory is occupied currently by an enemy unit(s). “Enemy” city/territory means the opposite of friendly. [See, however, Advanced Rule 16.9.]

  • “Immediately adjacent” – two hexes abutting each other

  • OF - Occupancy Factor

  • “Russian units” – Russian troops and their Commanders

  • “Ultimate supply source” – for the French this is western map edge. (See also Advanced Rule 16.12.) For the Austrians this is the southern map edge within Austria. For the Russians it is the eastern map edge, together with Kiev and St Petersburg.

  • “Undisrupted” – a combat unit in “good order” and, thus, able to move and engage in combat; as opposed to a “disrupted” unit which cannot.

  • “Winter” – November (Turn 11) et seq

1.2 Whenever the Rules require that a number should be halved or quartered, any fraction which results is rounded down.






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