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● PRINCIPLES OF OPERANT COND



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● PRINCIPLES OF OPERANT COND:
O
Pos. Reinforcement Add something
nice to increase a behavior (gold star for turning in HW)
O
Neg. Reinforcement Take away
something bad/annoying to increase a behavior (put on seatbelt to takeaway annoying car signal)
O
Pos. Punishment Add something bad to
decrease a behavior (spanking)
O
Neg. Punishment Take away something
good to decrease a behavior (takeaway car keys)
O
Primary Reinforcers: innately satisfying (food and water)
O
Secondary Reinforcers: everything else
(stickers, high-fives)
▪ Token Reinforcer: type of secondary- can be exchanged for other stuff
(game tokens or money)
O
Generalization: respond to similar stimulus for reward
O
Discrimination: stimulus signals when behavior will or will not be reinforced
(light on means response are accepted)
O
Extinction / Spontaneous Recovery:
same as classical conditioning
O
Overjustification Effect reinforcing behaviors that are intrinsically motivating causes you to stop doing them (give a child 5$ for reading when they already like to read – they stop reading)
O
Shaping: use successive approximations
to train behavior (reward desired behaviors to teach a response – rat basketball)

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