Reinforcements may participate in combat normally during the combat phase of the same turn they arrive, if they arrive in a hex adjacent to an accessible enemy unit. If a reinforcement unit’s arrival hex is occupied by any enemy unit, the reinforcement may not arrive until a game turn wherein that hex is no longer occupied by any enemy unit.
Each side has supply symbols along the edge of the map, representing their lines of communication to rear areas off the map. There are two British supply symbols (hexes 1201 and 1410), and two German supply symbols (hexes 0734 and 2924); if any supply symbol hex is currently occupied by an enemy unit, the side that lost its supply symbol will lose half (rounded down) its support fire marker allotment out of each subsequent turn’s allotment while that supply symbol hex is occupied by any enemy unit. If enemy units currently occupy two supply symbol hexes, that side loses its support fire allotment.
Reinforcements may be placed into enemy zone of control, but must abide by the normal rules (see 6.0).
Allied minefield hexsides are represented on the map, and are considered permanent terrain features that can neither be created nor destroyed during the course of the game. A minefield friendly to a player at the beginning of the game remains friendly throughout the game. Likewise, enemy minefields do not become friendly when captured; rather, their effects remain throughout the game.