A simple, slim and ideal portable computer companion that
allows you to take notes anywhere and anytime. You enter and
edit your text, then send it to any computer for formatting or
directly to a printer. Can be checked out for use in a class.
Braille and Speak
Braille calculator for the blind/low vision user
Dragon Naturally Speaking
A speech recognition system that allows the user to enter text
and control the computer by voice
Duxbury Braille printer
Converts a text document to a Braille printout for the BLIND
Designed for persons who are blind or who have low vision. A
computer based reading system that converts printed material
into speech. User navigates through their documents by using
the optional keypad that comes with it or by using the numeric
keypad on a full size keyboard.
Designed for the learning disabled student. A computer based
reading system that converts printed material into speech. As
the Kurzweil reads, it highlights each word and its context. The
reading voice, background /foreground colors, and text size are
Software designed especially for the blind to use with the
Microsoft Window operating system
piaf - Pictures In a Flash
For the blind and visually impaired user. Creates a tactile
graphic for geography, math, orientation and mobility training,
science... "if you can imagine it, piaf can do it"
The ultimate portable reading tool assists users by reading
scanned words aloud via its miniaturized text-to-speech
technology. If a person is reading and comes to an unrecognized
word, the user can simply scan it, and the word will be read
aloud. Can be checked out for use in a class.
Calculator has large numbers and vocalizes the number/symbol
pressed on the keypad. Can be checked out for use in a class.
A vocabulary support software that talks, types, checks
spelling, corrects mistakes, has word prediction, magnifies and
more. It will operate within any Windows application. Software
designed for people with dyslexia.
Enlarges print and pictures up to 16 times and has a screen
reader that converts text and speaks all essential Windows
PROGRAMS AVAILABLE IN THE HIGH TECH CENTER GRAMMAR I READING I WRITING
Co:Writer: A word prediction program for those who struggle with writing. Co:Writer promotes success by facilitating the writing process. As you enter text, Co:Writer predicts logical word choices based on subject-verb agreement, grammar rules, user preferences, word relationships and other factors. It evens speaks them aloud. Co:Writer has three dictionaries as well as a dictionary that lets you add your own names and special terms.
Inspiration: An application that assists users to express thoughts effectively by integrating easy-to-use diagramming and outlining. Concepts entered can be viewed as a chart or as text by easily switching from one view to the other.
Can be used for brainstorming and creating a visual representation (diagrams, charts and plans) of thoughts through the use of symbols that hold each concept and associated linking ideas. In text, the same concepts and ideas can be represented through outline topic levels. The program design allows for easy organizing, rearranging, prioritizing and adding of details, while enable the user to create a dynamic document.
Life Skills: An extensive English, reading and math program, with 1,087 lessons, that uses everyday situations as a format for teaching.
Business Math lessons cover: earning money by the hour, real estate, sales tax, income tax, insurance, investing in stocks, simple and compound interest, calculating investment, etc.
Home and family lessons deal with: nutrition, children's needs, disciplining children, conflict resolution, schools, rentals and leasing, legal and consumer problems.
Skills in spelling, punctuation, and capitalization are taught through the use of actual forms and schedules.
To enhance life skills knowledge, real-life publications and organizations are used as sources. For reading, the program uses: labels, signs, directions, ads, telephone directories, bills, taxes, leases, agreements, etc.
Lessons on employment look at goals, accident prevention, attitudes, retirement, benefits, etc.
Work lessons focus on job information, contracts, newspaper ads, self-evaluation, work attitude, co-workers, promotions, supervising others, telephone skills, etc.
The career lessons deal with aptitudes, employer expectations, choosing the right school, etc.
Areas of law that are covered are: contracts, federal laws, state laws, criminal laws, juvenile justice, rights of the arrested, driver's license, car accidents, etc.
The money lessons focus on: checking accounts, money orders, charge accounts, layaway plans, finance charges, saving money, saving accounts, loans, credit unions, etc. -
The miscellaneous sections covers dictionary skills, how to do research, and vocabulary for the world of work.
Missing Links: Missing Links is a computer program about language. Students become actively involved in deciphering sentence structure, style, and language. Students may work on passages that vary from children's classics in Literature to science, to everyday curiosities such as the history of inventions, the passages are again represented on the screen with some of the letters and/or words missing. Students reconstruct the original passage by filling in the missing letters one by one, using as few guesses as possible.
Missing Links includes 7 different puzzle formats. Each format changes the difficulty of the game. The easier formats hide only the vowels, while a more difficult format hides all the consonants. Students also select the number of guesses given before Missing Links fills in the missing letters.
The implicit object of the Missing Links program is to help students improve their reading comprehension, vocabulary, and spelling, and develop a greater appreciation for the subtlety and beauty of the language.
Perfect Copy: Perfect Copy is an integrated language skills learning system. Students can independently improve their language skills--they can select hundreds of interesting and varied articles from grade four to adult reading levels.
Perfect Copy contains more than 500 articles, including stories, letters and correspondence. Students proofread and then correct grammatical errors in these articles. Perfect Copy has a Language Rules Database, with over 200 language rules to establish the grammatical errors in the articles. These include grammar, punctuation and word usage rules.
Perfect Copy covers 12 skill areas. They are: abbreviations, apostrophes, beginning and ending punctuation, capitals, commas, easily confused words, irregular verbs, numbers, other punctuation, pronouns, subject/verb agreement, and all skills.
Practical Grammar: 27 units in grammar; student has to type the correct response instead of answering a multiple choice format in many instances; diagramming is used to teach many concepts. Areas covered include: nouns, verbs, sentence patterns, pronouns, verb complements, case, adjective and adverb modifiers, verb tense, verb voice and mood, sub ject-verb agreement, prepositional phrases, compound sentences, adverbial clauses, noun clauses, participles, gerunds, infinitives, and punctuation review.
Skills Bank Language: Four modules, each containing about 20 lessons, with pretests, quizzes, and posttests in these areas:
CAPITALIZATION (Level I: first words, greetings, closings, people and pets, structures and vehicles, published works, school courses, proper adjectives, pronouns, titles; Level 11: names of groups, geographic divisions, natural features, calendar items).
Skills Bank Reading: Three modules, each containing 9- 15 lessons, that include pretests, posttests, and quizzes every 4-8 lessons.
VOCABULARY (compound words, Greek word elements, Latin roots and prefixes). WORD KNOWLEDGE (words with multiple meanings, homonyms, synonyms, antonyms and idioms).
COMPREHENSION (identifying persons, places and things, recognizing events and sequences, interpreting main ideas, interpreting causes and effects, analysis of character traits, analysis of author bias and viewpoint, analysis of technique of persuasion, recognizing similes and metaphors, recognizing hyperbole and personification).
Skills Bank Writing: Four modules, each containing 9-12 lessons, that include pretests, posttests, and quizzes every 4-6 lessons:
MECHANICS (common errors in business and personal letters and prose passages)
USAGE (common errors in use of nouns, pronouns, verbs, adjectives, adverbs, and prepositions in prose)
SENTENCES (simples subjects and predicates, direct objects, sentence patterns, fragments, run-ons, adding and subordinating ideas in sentences)
PARAGRAPHS (misplaced and dangling modifiers, nonparallelism, wordiness, double negatives, topic sentences, .irrelevant sentences, paragraph logic and organization)
Spell It Plus: Contains 1,000 words spread out over 5 levels of difficulty. Each level has 10 lessons with 20 words per lesson. The word, definition and a sentence are given for each word. Practice on each word is presented in five different ways with a test requiring 90% proficiency in order to advance.
Start-to-Finish Reading Books by bon Johnston:
Reading Program Name
Nick Ford Mysteries Series Set 2 - The Night of the Loch Ness Monster,
Overcoming the Odds: Sports Biographies Series Set 1 - Home Run Heroes:
Babe Ruth, Roger Marls, Hank Aaron, Sammy Sosa and Mark McGwire, Flo
Jo: The Story of Florence Griffith-Joyner, All: The Greatest Shedock
Holmes Mysteries Series Set 1: The Adventure of the Speckled Band
A Step Ito History Series Set 3: The Story of Anne Frank; The Tuskegee
Airmen; The Japanese Americans: Prisoners in Their Own Home; A Scandal
Classic Literature Series Set 2 - Romeo and Juliet; King Lean; Macbeth;
Classic Adventures Series Set I - Treasure Island, Red Badge of Courage,
Adventures of Huckleberry Finn; Anne of Green Gables; The Prince and the
Natural Disasters Series Set 1: Liddy and the Volcanoes; Hurricane!;
Earthquake!; Classic Advertures Series Set 2 - Little Women,
Classic Literature Series Set 2: A Christmas Carol; Frankenstein; Jaci
London Collection (Love of Life and To Build a Fire); Prince and the Pauper
Nick Ford Mysteries Series Set 1 - Grave Robber: Mystery in Missouri
Crossbow Killer: Mystery at Yellowstone; Alcatraz, The Rock; Famous Short
Stories Series Set I - Edgar Allan Poe Collection (The Gold Bug and Murders
in the Rue Morgue)
A Step into History Series Set 1 - Rosa Parks: Freedom Fighter, Frederick
Douglass: A Hero for All Times, Harriet Tubman: The Moses of Her People;
Mark Twain Collection (The Celebrated Jumping Frog of Calaveras County, A
Curious Dream and Life on the Mississippi)
A Step Into History Series Set 2 - On Strike! The Story of Cesar Chavez,
Border Crossing, I Am Vallejo!
After the Bullafo Jump; Nez Pence (When the Horses are Gone), Sacagawea
(A Trip.To the West)
Overcoming the Odds: Sports Biographies Set 2: Wilt Chamberlain: NBA
Giant; Jackie Robinson and the American Dream; Jim Thorpe: Athlete of the
Think Analogy: This program helps develop a student's critical thinking skills. Each section has thirty word pairs that must be matched into fifteen analogies. The student also needs to select the appropriate category the analogy belongs in. Tutor Tapes: Twenty-three modules, each containing lessons and tests:
MODULE A (prepositions, adjectives, indefinite articles, alphabetical order, run-on's and fragments, subject-verb agreement, guide words, count and non-count nouns, past
tense of irregular verbs, irregular verbs, information type questions, yes/no questions, tag questions).
MODULE B (prepositions: across, above, on, beneath, opposite, into).
MODULE C (prepositions: if, down, before, against, off, under).
MODULE D (prepositions: at, besides, among, since, for, behind).
MODULE E (preposition practice: about, across, along, above, after, without, with, around, down, between, among, at, on, if, from).
MODULE F (preposition practice: according to, on account of, through, of, beside, out of, to, over, inside, opposite, into, off, by, for, toward).
MODULE H (adjectives: the comparative form and the superlative form).
MODULE I (adjectives).
MODULE J (definite and indefinite articles). MODULE K (learning the alphabet order). MODULE L (run-on's and fragments). MODULE M (subject-verb agreement). MODULE N (using guide words).
MODULE 0 (phrases used with count and non-count nouns).
MODULE P (practice with the past tense of irregular verbs - part 1).
MODULE Q (practice with the past tense of irregular verbs - part 2).
MODULE R (irregular verbs - part 1 ). MODULE 5 (irregular verbs - part 2). MODULE T (irregular verbs - part 3). MODULE U (information type questions). MODULE V (yes / no questions). MODULE W (tag questions).
Ultimate Phonics: a phonics-based reading program that turns the Windows computer into a powerful teaching machine.
Word Attack Plus and Your File: Five-part vocabulary building program that introduces over 700 vocabulary words representing ten levels of difficulty from second grade to adult; word recognition, spelling, word meaning, usage, and use in a sentence is taught using a variety of multiple-choice, matching, and typing formats; the student can use the AUDIO version that pronounces the words.
Write On Plus, Elementary, Middle, High School, Windows environment: Elementary: This level contains eight modules. The first lesson provides a tutorial that teaches students the basics of word processing. Students write their own sentences and short paragraphs.
Middle: This level contains nine modules. The first lesson provides a tutorial that teaches students the basics of word processing. The lessons give a model to help the student make judgments and practice with basic sentence writing. Then the students evaluate and correct the sentences as needed.
Exercises on sentence structure include work with adjectives and adverbs, sentence fragments and run-ons, and punctuation and capitalization. Word banks and prompted writing aids students.
1-2-3 Multiplication - step-by-step drill and practice to increase accuracy and speed in mastering the multiplication process.
AlgeBlaster Plus: Nine modules, each containing 3-4 levels, that involve teaching rules, solving problems, translating to equations, and graphing as well as posttests in these areas: integers, order of operation, monomials and polynomials, factoring, equations, system of equations, algebraic fractions, radicals, and quadratic equations.
Careful Math: 41 lesson groups that teach basic math conceptually; each group has a pretest and posttest. Areas covered include: reading numbers, place value, metric conversion, rounding, adding, subtracting, multiplying, dividing, several lessons about decimals and fractions, percentage problems, number bases, U. S. weights and measures, averaging, negative numbers, graphing, word problems, consumer math, ruler, perimeter and area, Celsius and Fahrenheit, and probability.
Dollar & Cents: A program that offers three levels of expertise. First Money is the first step toward independent money management. Learn the basics in money recognition, cash equivalents and adding up change. Spending Money allows the user to browse through eight stores in the "Money Mall" in search of items on their shopping lists. They pay for what they buy with computer cash (coins and bills). Making Change allows the user to become a cashier: receiving cash, entering dollar amounts on a cash register and making change. Generates hundreds of purchasing situations randomly, and makes an excellent vocational training and applied math program.
Fractions - Addition, Subtraction, Multiplication, Division: Students gain an excellent understanding of fractions, learning to use and identify fractions in both visual and symbolic representations. By manipulating area models, distance models, and set models, students learn different ways fractions are represented.
Long Division: - step-by-step drill and practice to increase accuracy and speed in mastering the division process
Math Arena - Decimals: Adding, subtracting, multiplying, dividing decimals, mixed practice with money, whole numbers, and decimals; 18 skill levels.
Math Blaster Mystery: Pre-algebra, logical thinking, and word problems skills are systematically taught through this interactive, multimedia program; over 100 different word problems are solved using computation, estimation, proportion, whole numbers, fractions, decimals, integers, ratios, proportions, order of operation, positive and negative numbers, and mathematical equations.
Math Blaster Plus: Drill and practice to increase accuracy and speed in mastering basic multiplication, division, and fraction-decimal conversion facts.
MathBraille Talk: - allows teachers/transcribers of the visually impaired to voice mathematics using the Duxbury Brailler Translator. The voiced text and mathematics emboss and/or print in Braille, thus saving time and hundreds of keystrokes per lesson, as well as relieving the teacher of having to remember all of those keystrokes. Use with Dragon Dictate and Duxbury Braille Translator.
Math Munchers Deluxe: Program covers a wide range of math subjects, from addition and subtraction to decimals and simple geometry.
MathPad by Voice: - Allows student to do basic addition, subtraction, multiplication, and division by voice. Has method of checking answers and Math Pad will read back. Requires Dragon Dictate
MathTalk/Scientific Notebook: - Operates Scientific Notebook with over 600,000 combinations of voice commands. Will also evaluate, evaluate numerically, factor, combine, expand, simplify, check equality, solve exact and more.
Skills Bank Math - Basic: Program covers number concepts, computation, word problems, and measurements and geometry.
Skills Bank Math - Intermediate: Program covers proportion and percent, introduction to algebra, geometry, and statistics and probability.
Tenth Planet Math - Perimeter, Area and Volume: Program helps user understand how to find the perimeter, area, and volume of rectangles, squares, triangles, parallelograms, trapezoids, and other polygons.
Tenth Planet Math - Whole Numbers: addition, subtraction, multiplication, division"
Touchdown Math - Fractions: Adding, subtracting, multiplying, and dividing fractions; simplifying proper and improper fractions and mixed numbers; finding the least common denominator; rewriting whole numbers and mixed numbers as fractions; 38 skill levels.
Touchdown Math - Percentage: Rewriting fractions/decimals into percents and vice versa; rewriting percent problems as equations to solve; finding the least common denominator; working with whole numbers, mixed numbers, percents, and decimal numbers; 38 skill levels
Skills Bank Study Skills: Four modules, each containing about 10 lessons, with pretests, quizzes, and posttests in these areas:
DICTIONARIES: alphabetizing, using guide words, pronouncing words, finding parts of speech, finding definitions, identifying syllables, adding suffixes and plurals; using the title page, table of contents and index of a book
REFERENCES: using the card catalog, encyclopedia, and references; taking notes, developing outlines, and using a time line
CONSUMER INFORMATION SECTION: using the newspaper index, separating fact from opinion, classified advertising, schedules, following instruction, warnings and labels, warranties and guarantees, leases and contracts, and filling out forms
GRAPHIC INFORMATION SECTION: reference, transportation, special, and large-area maps; latitude and longitude; charts; tables.
KEYBOARDING/WORD PROCESSING Keywords: Trains touch typing on the computer using a language-based system that also teaches common letter patterns that are the building blocks of simple and complex words; after learning the keyboard the student can ddll for improving speed, accuracy or both and the error checker allows the student to find and edit mistakes.
Keyboarding by Southwestern: On the student network. To be used once students knows finger placement and can type 25 wpm.
Word: Word-processing software for the Windows environment COGNITIVE DEVELOPMENT Cognitive Rehabilitation: Four modules, each containing about 10 lessons, that help a person develop or rehabilitate basic cognitive processes in an interactive format that sets goals and graphs progress:
FOUNDATIONS I and 11: focusing, shifting, tracking, discriminating, differential responding, motor targeting, reaction time, vigilance, variation of performance accuracy, attention-shifting, multiple simultaneous attention, visual discrimination, auditory discrimination (sound duration, pitch, timbre, intensities) •VISUOSPATIAL I and 11: mazes, 3-b perception, perceptual-motor integration, design patterns, figure-ground perception, prediction
MEMORY I and 11: auditory memory, spatial memory, sequential recall of words, sequenced recall of digits, nonsequenced recall of digits, nonsequenced recall of graphics, spatial memory of objects and locations, phone message recall, word
categorization and recall, deductions, paired associates, visual-spatial-sequential memory
PROBLEM SOLVING I and 11: mental number problems and maze puzzles, deductive reasoning, math analogies, cryptograms, pattern analysis, advanced mental games using deductions, analogies, and conceptualization.
Memory Castle: A program that teaches MEMORY STRATEGIES PERSONALIZATION: learn to remember lists of things by visualizing themselves in the situations
CREATING A CONTEXT: learn a relationship between two unrelated items by inventing a story or framework MNEMONIC
Safari Search: A program designed to improve PROBLEM SOLVING in many areas INFERENCE: gathering and using information to make logical conclusions INVENT TACTICS TO SOLVE A PROBLEM
COLLECT, ORGANIZE AND USE INFORMATION
COLLABORATE IN PROBLEM-SOLVING SYSTEM: using an external order to facilitate a memory task The Lost Mind of Dr. Brain: This program uses your seven intelligence's: verbal/linguistic, logical/Mathematical; visual/spatial; bodily/kinesthetic; musical; interpersonal; intrapersonal. The program has seven levels, 20 lessons per level and three levels of difficulty.
The Pond: A program designed to teach students to use STRATEGIES to solve problems. It focuses on gathering information to FORMULATE HYPOTHESIS or PA'I-rERN. After the relationship is discovered, the hypothesis or pattern is tested. The first level creates tow-step patterns; the second level adds distracters to make the discovery more challenging. Higher levels move to threestep and four-step patterns.
Thinkanalogy: Verbal Analogies/Classification. The puzzles help players build vocabulary and critical thinking skills as they match and classify fifteen complete analogies from a screen of thirsty analogy halves. Identifying and classifying these analogies enhances player's comprehension .of all word relationships. 20 games.
CONTENT-SPECIFIC PROGRAMS Bodyworks: The comprehensive, exciting and detailed reference guide to human anatomy on CD-ROM. With stunning ratable 3-b models and a massive library of information, this is the ultimate learning tool for anyone eager to know how the body works.
Encarta: The complete interactive multimedia encyclopedia that turns the computer into a rich resource of information, education, and entertainment. With Encarta's 26,000 articles at your fingertips, you can browse language and audio clips, see hig.hresolution graphics and videos, and experiment with interactivities. Or you can jump from the illustrated timeline of World History to cross-referenced articles, then discover the atlas and zoom into a city map. After your explorations you can,test your new knowledge with the multimedia Mindmaze game.
Fingerspelling and Numbers: Interactive drill and practice of words and letters. Three modules:
Learn signs: this module is designed to type any letter, word or number and view the fingerspelling. Pick the Alphabet button to view the alphabet. Pick the counting button to view numbers 1 to 100.
Receptive signs: this module is designed to improve your skill of viewing and comprehending words being fingerspelled to you. It will fingerspell words from the vocabulary list in random order, at the speed you choose.
Expressive siqninq: this module is designed to improve your skills in translating English words into fingerspelled words. A new English word from the current vocabulary will be displayed randomly, at the speed you choose.
Make A Flash: User creates easy-to-read, assorted flash cards for words or math equations in an orderly, tidy, and effective manner.
Multimedia World History: CD-ROM, over 800 photographs and 28 narration's portraying world leaders, triumphs, disasters, inventions, architecture, labor and industry. This comprehensive, multimedia encyclopedia disc preserves history for future generations through diversely selected texts, narrations, audio-enriched animations and maps, photographs, still graphics and moving pictures. Features: famous historical figures, multimedia gallery, and short films. Includes on-line quiz, challenging tests and a cross-referenced glossary.
Multimedia U. S. History: CD-ROM, Features: This Day in U. S. History, where the user can type in any day in American history and receive a catalog of events that happened on that day; Presidential biographies; multimedia gallery containing audioenriched maps, captivating photographs and art and feature videos; Timeline where the user can see the development of the United States from Columbus through the Clinton White House.
Sign Language for Everyone: Interactive, multimedia program that teaches over 2000 words and phrases in 14 comprehensive lessons from basic vocabulary to grammar and conversation; includes a =signing index" as well as explanations of the origins of various sings.
The Human Body: CD-ROM, 55 minutes with 800 photos. Learn how the human body works.
U. S. Government from 1783-1865: CD-ROM, 45 minutes with 550 photos. Chart the course of American government from its inception through the Civil War U. S. Government from 1866-1977:45 minutes, 550 photos. Discover how new foreign policy challenges helped shape the role of government during the nation's second century.
Where In The World Is Carmen San Diego?: 2,500 cleverly crafted clues will take you on a crime-stopping chase around the globe where you will be introduced to 45 countries, 16 regional maps, and 20 villains. Digitized sound and original move-like score.
Win Way Resume Walter: Choose from over 1000 job specific sample resumes and cover letters or create your own. Practice your interview skills with 25 different interactive simulations with hints and answers.
Worksheet Magic: A program designed to create a variety of worksheet whereby the user can test their knowledge of a subject. Once text has been entered, user can quickly create a series of 15 different worksheet styles: Alphabetizing, Big Keywords, Contractions, Crossword Puzzle, Fill In The Blank, Mix and Match, Multiple Choice, Recognizing Sounds, Review Sheet, Scrambled Sentences, Scrambled Words, Secret Code, Synonym/Antonym, Using New Words, Word Search.
SPEECH PROGRAMS Articulation: - Program targets sounds and gives feedback on user's pronunciation. Many different options and exercises that will assist user in practicing and mastering pronunciation.
Attention, Perception and Discrimination Plus: The program allows the administrator to setup for either a similarity paradigm or an oddity paradigm. In the paradigm, a target picture is presented along with four other pictures. The user must find the picture from the group of four pictures that matches the target picture. In the oddity paradigm, five pictures are presented. One of the pictures does not match the other four. The user must find the picture that does not belong.
Auditory and Visual Instructions Plus: Four geometric forms are displayed. Then a description of one of the geometric forms is presented using the attributes of size, color, and shape, e.g. large, yellow, square. The user must identify the geometric form that fits the description. Four levels of lessons at varying degrees of difficulty are included in the program. Problems at each level are generated randomly and continue until the user ends the program. The difficulty of the task is related to the similarity between the geometric forms displayed. The more similar the form, the fewer the
distinguishing features between geometric forms and therefore, the easier the task. For example, if all four geometric forms are large circles, the only difference between them can be a color difference. In level 1, the easiest level, all forms differ in color only, in level 2 all form differ in geometric shape only, in level 3 forms differ by color and geometric share, and in level 4, forms differ by color, geometric shape, and size.
Cause and Effect Plus: Program focuses on functional, reasoning, and judgment, flexible thinking and reading comprehension. Program has 150 different situations, timed responses, large easy-to-read screens, cumulative progress reports, flexibility to ad just the number of incorrect responses before the correct answer is supplied. A reallife situation is presented like There is a rip in a feather pillow, what will probably happen? The user must choose between a list of four options which could all happen like: The pillowcase cover will fade; The pillowcase will shrink; The feathers will come out; and The feathers will smell. The user is instructed to choose the most likely option given the circumstances. Target population for this software is those with head injury, aphasia, language and learning disability and cognitive impairment.
Earobics: - Helps improve reading, spelling and comprehension by teaching listening skills and phonological awareness. Many different exercises to work on. Listening skills, memory, and following directions are just a few included in this program.
Inferential Naming: - The object is to determine the identity of a hidden word. Clues are given to help identify the word in the following order: category, function, location, size, shape, and color. The goal is to guess the word with the least amount of clues.
Multi-Sensory Words Plus: This program provides multi-sensory support for people with problems naming pictures or correctly pronouncing the name of pictures° A picture is displayed and user's can cur themselves with the first letter, the spelling, a recording of the word, a list containing the word, or they can record their own production of the word and can even playback that recording and a recording of the actual name.
Perception of Sounds: - Program helps improve listening skills. User is asked to listen to a number of sounds in a row. Then individual sounds are played and user needs to identify if the sound was present or not. For example: The following sounds are played in a row:. a cat meow, a car horn, people laughing, and a hammer. Then questions are asked about the sounds played such as, "bid you hear a cat meoW?. Did you hear people screaming?
Reading Comprehension, Spelling, and Vocabulary: This program provides three graded reading lessons and three graded spelling lessons. The spelling lessons go from identifying the correctly spelled words, to spelling a word when 3 letters are provided to spelling a word when no help is given. The reading lessons go from answering yes-no questions, to fill-in-the-blank questions, to phrases. There are ten lessons for each
Lesson type providing 400 different questions. Cumulative performance is calculated and available for printout.
Reasons Why 2000: Real-life questions are presented. User must choose between a list of four answers. Program has 150 different situations, timed responses, large easy- toread screens, cumulative progress reports, flexibility to adjust the number of incorrect responses before the correct answer is supplied. Target population for this software is those with head injury, aphasia, language and learning disability and cognitive impairment.
Sequence of Events: Promotes the recall of functional task organization as a means of helping individuals plan daily activities. Program has 12 lessons presented in order of difficulty, which is based on the number of steps required to complete the task (2 - 5).
Things in Common: - Two or three different people, places, or things are compared. Questions are given such as, "How are directors and producers alike?" User needs to select the best answer from a list of four choices.
Traffic Signs: Program teaches meaning of traffic signs encountered while walking or driving. The program includes on-screen help.
Ultimate Phonics: a phonics-based reading program that turns the computer into a powerful teaching machine.
Word Order Plus: This program used a scrambled sentence paradigm. In the program a scrambled set of words is displayed and the client must examine those words and construct a sentence using them. Words are selected by clicking them. When the sentence is completely constructed, the lesson is over.