1. bef. All British riflemen firing in 1914 scenarios subtract one (-1) from their aimed fire hit roll to reflect their marksmanship. Treat a result of 0 as a French

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Grenade Availability. Only the Germans and the Russians had manufactured hand grenades in great enough quantities to provide a grenadier for any scenario set in 1914 and 1915. By 1916 all nations can have as many grenadiers as the scenarios call for. In 1915 French and British sections may have one grenadier who uses an improvised grenade. Improvised grenades are +1 on the grenade explosion die roll. Treat 7 as 6.

X. Scenario adjustment (Recommended)
Brusilov’s Offensive: One of the reasons that General Brusilov’s Offense was so successful was that he had his units dig saps from their trenches out into No Man’s Land (like the weapon pit). This reduced the distance that the first Russian soldiers had to cover when they started the attack. To reflect this, allow the attacking Russians to start the scenario in the three large craters that have only small puddles in them.

XI. Specific Formations (Optional)
To more closely match historical events, attacking players can specify that their troops are in specific formations that were used in WWI. When following these rules, treat MG crew pairs as a single figure.
1. Skirmish Line: The attacking soldiers form a single line, right to left, with at least three empty hexes between adjacent soldiers. The wide spread of soldiers creates command and control problems, so this formation should be limited to just light troops (Jaegers and Chasseurs) and the best sort of regular troops.
2. Firing Line: The most common formation. No more than one empty hex between any two soldiers and no soldier in another’s cone of aimed fire.
3. Assault Column: Only one empty hex between any two soldiers. After the first four soldiers, the next four are lined up behind the first four (two hexes back), and so on until the whole attacking unit is on the map. Required for German Guard and Reserve units in 1914 and American units in 1918. Only one plot has to be written for all of the troops who remain in the column formation.
4. Artillery Formation: Adopted when an artillery bombardment is expected. For a Firing Line, move every other figure back three hexes. Keep at least four empty hexes between successive assault waves. For an Assault Column, shift every other row of soldiers to the right, creating a checkerboard formation.

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