1. bef. All British riflemen firing in 1914 scenarios subtract one (-1) from their aimed fire hit roll to reflect their marksmanship. Treat a result of 0 as a French



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Corrections, Additional Rules, and Variants for GDW’s Trenchfoot

Christopher Salander
I. Rifle Adjustments
1. BEF. All British riflemen firing in 1914 scenarios subtract one (-1) from their aimed fire hit roll to reflect their marksmanship. Treat a result of 0 as a 1.
2. French. The Lebel rifle described in the original rules is incorrect. At the start of the war the French must use the original Lebel 1886 rifle. This is still a bolt-action rifle with an 8 round magazine, but the magazine is a tube under the rifle barrel. When using the Load plot, you must use: 1 turn per round. The soldier can stop loading at any time and fire what he has, after a ReChamber action.
In 1915, that rifle was replaced by the Lebel-Berthier 1907/15, a bolt-action rifle with a three round magazine. In 1916 the magazine was upgraded to hold 5 rounds. Give your French units the correct rifle depending on the date of the scenario.
3. Russian. The rifle most commonly used by the Russians was the Moisin-Nagant M1891. It was a bolt action rifle with a 5 round magazine. Due to an armaments shortage, you may see the Russians fight with rifles from any of its allies, including the Japanese Arisaka. But consider using the M1891 instead of the Winchester.
4. American. All American riflemen subtract one (-1) from their aimed fire hit roll to reflect their marksmanship. Treat a result of 0 as a 1.

II. Cover and Movement Issues
Prone cover. Treat ALL soldiers in the prone position who stay still as having ordinary cover, even if they are not in a shell crater. Prone soldiers in craters who stay still are in excellent cover except against grenades and mortars. “Staying still” means they do not Aim, Throw, Quick Fire, Stand Up, or move.
Trench edges. Standing soldiers in a trench do not have any cover from enemy soldiers who are standing adjacent to that trench and have a line-of-sight to them. Soldiers adjacent to a trench cannot melee with soldiers in the trench. Either they must jump into the trench or the soldiers in the trench must come out.
Geronimo! Soldiers who are performing a Trot or Run action who reach a trench edge before they have used up their movement points may immediately perform a Jump as part of their action for that turn.



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