Richard Williams presents



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NOTE: This screenplay is for "The Thief Who Never Gave Up", the film which later became "The Thief and the Cobbler." This script dates probably from around 1980, certainly before 1984. A color sticker added in 1984 (or slightly later) changes the title of the script to "Once ..." On the sticker, Sean Connery is not listed as part of the cast, suggesting that perhaps his part (1 line) was never recorded. Although on a 1988 cast list, Connery is included.
STICKER:

-----------


Richard Williams presents
ONCE ...
An epic fantasy filmed in Panimation

For worldwide release in 1988

Produced by Richard Williams and Gary Kurtz
Featuring the voices of VINCENT PRICE, DONALD PLEASENCE, SIR ANTHONY QUAYLE, SIR FELIX AYLMER, KENNETH WILLIAMS, STANLEY BAXTER, CATHERINE SCHELL, JOAN SIMS, HILARY PRITCHARD, WINDSOR DAVIES, GEORGE MELLY, THICK WILSON, DERMOT WALSH, MIRIAM MARGOLYES, DECLAN MULHOLLAND, CLINTON SUNDBERG and PETER CLAYTON
The Once Studio Ltd., 13 Soho Square, London W1V|6JJ Telephone: 01-437 4455 or 01-734 2034 Telex: 299556 ANFILM G (c) Producers Holdings Inc 1984
-----------------

END STICKER

Richard Williams Animation Ltd

13 Soho Square, London, W1V 5FB, England


Richard Williams Animation Inc.

3193 Cahuenga Blvd West, Hollywood, California, U.S.A.

THE THIEF Who Never Gave Up
Screenplay by RICHARD WILLIAMS and MARGARET FRENCH
VOICES

------
ZIGZAG VINCENT PRICE

KING NOD ANTHONY QUAYLE

PHIDO DONALD PLEASENCE

NARRATOR SIR FELIX AYLMER

The COBBLER SEAN CONNERY (?) [one line only]

The THIEF Never Speaks

PRINCESS MEEMEE CATHERINE SCHELL

PRINCESS YUMYUM HILARY PRITCHARD

The MAD HOLY OLD WITCH JOAN SIMS

PRINCE BUBBA THICK WILSON

GOBLET & TICKLE KENNETH WILLIAMS

GOPHER & SLAP STANLEY BAXTER

The MIGHTY ONE-EYE PAUL MATTHEWS

DYING SURVIVOR CLINTON SUNDBERG

MAIDEN FROM MOMBASSA MIRIAM MARGOLYES

The DWARF GEORGE MELLY

CHIEF ROOFLESS WINDSOR DAVIES

HOOK THICK WILSON

GOOLIE FRED SHAW

HOOF EDDIE BYRNE

Other BRIGANDS DERMOT WALSH

DECLAN MULHOLLAND

PETER CLAYTON

MIKE NASH

DEREK HINSON

RAMSAY WILLIAMS
Eastmancolour & Fujicolour
P A N A V I S I ON

THE THIEF

Who Never Gave Up
SEQUENCES

--------
Seq. Number Seq. Heading

----------- ------------

1 Credit Titles and Prologue

4.1 The Mighty One-Eye Invasion

4.2 The Great Crane

1.1/2 Prophecy

1.1 Introduction of Cobbler and Thief

1.2 Thief and Old Lady

1.3 Thief Tries to Rob Sleeping Cobbler During

ZigZag's Rotor Carpet Entrance

1.5 Cobbler Entangled with ZigZag

2 Princess YumYum Saves Cobbler from ZigZag

2.1 Thief Falls in Moat and Enters Palace Piping

2.2 ZigZag Presents King with the Maiden from Mombassa

2.3 Princess YumYum on Swing Plays with Cobbler

2.4 Thief in King's Chamber

2.5 ZigZag Sends for Cobbler - Princess Saved Him Again

2.6 ZigZag's Feet Being Fixed

3 Thief Steals Backscratchers in Princesses' Chamber

3.1 ZigZag in Bath

3.2 Cobbler Chases Thief

3.3 ZigZag Tricks Cobbler Into Attacking Prince Bubba

3.4 Cobbler Attacks Prince Bubba

3.5 Thief and Fur Rug and MeeMee and Bubba

3.6 Cobbler in Prison

3.7 ZigZag Presents Polo Game to King

3.8 Thief and Polo Game

3.9 ZigZag Suggests King Sends Prince Bubba to Witch

13.4 Thief and Jewel Bottle

13.6 Thief on Stocks

4.3 ZigZag's Plotting Room

5 ZigZag and Phido at Cobbler's Cell

5.1 King's Nightmare

5.2 ZigZag is Summoned Away from Cobbler's Cell

5.3 Thief Steals 3 Gold Balls While ZigZag Soothes King

5.4 Messenger Arrives - Tells of One-Eye Coming

6 The One-Eyes Approach Through the Mountains

7 King's Speech to Army

7.1 ZigZag's Men Sneak the Balls Downstairs

7.2 ZigZag Tells the King the Balls Were "Magicked Away"

7.3 Princess YumYum Visits Cobbler at his Cell

7.4 ZigZag Receives Balls from his Men

7.5 Princess VumYum Asks the King to Release the Cobbler

7.6 ZigZag's Magic Act for King

7.7 King Sends Daughters & Bubba to See the Witch

7.8 Escape by Night

7.9 Amidship

8 The Desert Dock

8.1 The Brigands Camp

8.2 The Cobbler Plods on - "This Little Piggy"

8.3 Brigands Attack and YumYum Takes Over


Seq. Number Seq. Heading

----------- ------------


9 ZigZag Meets the One-Eyes

9.1 ZigZag's Magic Show

9.2 Oasis

9.3 ZigZag in Alligator Pit

10 The Desert Mountain

10.1 Cobbler and Thief Climbing

10.2 ZigZag's Alligator Ladder

10.3 Thief and Wings

10.4 Cobbler Nears the Top - Brigands Stay Behind

10.5 Thief on Springs

10.6 ZigZag's Alligator Sled - Gets Caught

11 The Witch

11.1 Brigands Charge Home

11.2 One-Eye's War Games

11.3 Brigands Run At Night

11.4 City Waiting

11.5 Brigands Run At Dawn

11.6 One-Eye War Machine

11.7 Brigands Sight the City

11.8 The Machine Starts to Move

12 The Battle

13 The Dragon

13.1 ZigZag's Death

13.2 Cobbler Gets the Balls

13.3 Victory Procession

13.5 Gratitude

13.7 Happy Ending - Thief Steals Picture

THE THIEF

Who Never Gave Up
SEQ. 1.

-------
The credit-titles appear in glittering gold on a black screen. All credits are on the front of the film. There are no end credits for a reason that will become obvious. During the titles, off in the distance, a crystal ball appears.


Two multi-digited, disembodied, ancient grey hands gesture around the ball. When the credit-titles are over the gnarled hands and the glowing crystal ball have moved up to fill the screen. An aged voice says:
IT IS WRITTEN

AMONG THE LIMITLESS CONSTELLATIONS

OF THE CELESTIAL HEAVENS

AND


IN THE DEPTHS OF THE EMERALD SEAS

AND


UPON EVERY GRAIN OF SAND

IN THE VAST DESERTS

THAT

THE WORLD WHICH WE SEE



IS AN OUTWARD AND VISIBLE DREAM

OF AN INWARD AND INVISIBLE

REALITY.
Inside the ball appears a series of shimmering images - mysterious, majestic, magical.
SEQ. 4.1.

---------


Narrator:

ONCE UPON A TIME (the ball fills with light)

BEFORE REALITY AND DREAM

WERE SEPARATED...


We are now travelling into the crucible and across a mighty crevasse where the shapes of circling vultures become clear above a cruel landscape filled with the bodies of slaughtered soldiers and animals. Towering atop an enormous mound of corpses, lit by the final rays of sunset, stands a locust-like one-eyed man.

Narrator: ... THE MIGHTY ONE-EYE

AND HIS MONSTROUS HORDE

OF ONE-EYED WARRIORS

SLAUGHTERED THE FRONTIER GUARD

OF A GOLDEN LAND.


The Mighly One-Eye is addressing his troops - a race of one-eyed warriors who encircle the base of the groaning pile of dead and dying soldiers. His standard is plunged into the pinnacle of the human mound. There is only the moaning of the dying and the harsh slap and crack of the ghastly One-Eye flag in the wind.
Mighty One-Eye: ONE-EYES! ONE-EYES! ONE-EYES WIN AGAIN!
The One-Eye army roars in response:

ONE-EYES!


Mighty One-Eye: THE DAY OF DEATH HAS COME TO THE GOLDEN LAND!

ONE-EYE HAS DESTROYED THE FRONTIER GUARD!


One-Eye Army: ONE-EYE! ONE-EYE! ONE-EYE!
Vultures are landing on random bodies in the pile.
Mighty One-Eye: NOW WE MARCH TO THE GOLDEN CITY!

AND I SHALL CONQUER THE GOLDEN CITY!

AND EARTH AND SKY ALIKE SHALL BE RED WITH DEATH!
One-Eye army: ONE-EYE! ONE-EYE!
Mighty One-Eye: NO ONE IS LEFT ALIVE TO WARN THEM!
One-Eye army: ONE-EYE! ONE-EYE!
The camera travels away from the semi-circle of One-eyes, along the heap of corpses which is so stuck with arrows that it looks like a vast pincushion. We go towards the back of the pile.
Narrator: ONE MAN SURVIVED.
A piece of the pincushion begins to move, crawling slowly as if it were a porcupine with arrows for spines. Wretchedly it drags itself over to a tattered horse which sniffs at the moving pincushion, then sniffs closer. During this the ranting continues out of shot.
Mighty One-Eye: THE LAND SHALL BE BLOODY!

EVEN THE GROUND SHALL BLEED!

EVEN THE STONES SHALL CRY OUT!
One-Eye army: ONE-EYE! ONE-EYE!
Mighty One-Eye: I SHALL TRAMPLE AND BREAK THEM AND NOT SHOW PITY!
One-Eye army: ONE-EYE! ONE-EYE!
Mighty One-Eye: I SHALL OPEN ALL VEINS!

BLOOD SHALL FILL THE RIVER

AND BONES SHALL FILL THE CITY!

NO MAN ESCAPES THE MIGHTY ONE-EYE!


One-Eye army: ONE-EYE! ONE-EYE! ONE-EYE!
With great effort, the survivor mounts the horse and gallops off into the dark.
Narrator: ESCAPING UNNOTICED

HE RODE BY NIGHT

THROUGH THE EASTERN MOUNTAINS

TO WARN THE GOLDEN CITY.


SEQ. 4.2.

---------


As he disappears into the enveloping darkness, the final ray of sun leaves the bluffs and the camera swivels and, rising higher, follows the tiny figure of the horse and rider making their way through deep ravines. Travelling in a vast panoramic shot across the land, we slowly move ahead of the nder, through valleys, peaks, canyons, forests, mountains. The impression is that the land falls away as when travelling in an airplane at sunset, and the effect is that of an animated Chinese/Persian landscape. Mountains with translucent snowcaps, summer thunder storms with lightning pass by as the last remaining twilight spreads into the clefts and valleys below. The sky is darkening gold now and we are in velvet blackness and deep violet with only the odd flash of burnished golden light to illuminate pieces of the terrain. Lit by early stars and the sunset's residual half-light, luminous clouds against the azure of the evening sky magically transform and change as we fly past. The whole sequence has a feeling of live-action time-lapse photography, but the magic and breadth are what can only be achieved with animation, as we animate nature's elements. An orange crescent moon rises, becoming whiter and creates a pale turquoise glow over the land. The clear sky shines on silver surface storm clouds that pass within the valleys.
By now we have the feeling that we have travelled an entire country. The camera is slowing up as we leave the foothills of the mountains and a great plain spreads before us.
There in front of us appears a fabulous Babylon-like city - a turquoise jewel, set in starlit tranquility, girdled by a silver river, glittering with celestial reflections.
The camera slows as we approach and an irridescent pre-dawn light illumines the sleeping city.
Now the camera pulls back, revealing the peaceful tableau set still within the crystal ball, and the ancient gnarled disembodied hands surround the luminous image within the orb.
SEQ. 1.1/2

----------

Narrator: IN THE CENTRE OF THE CITY

ATOP THE TALLEST MINARET

WERE THREE GOLD BALLS.
Still within the crystal ball, the City cranes towards us as the three golden balls are lit by the first ray of the morning sun.
Narrator: THE ANCIENTS HAD PROPHESIED THAT IF

THE THREE GOLDEN BALLS

WERE EVER TAKEN AWAY

HARMONY WOULD YIELD TO DISCORD

AND THE CITY WOULD FALL

TO DESTRUCTION

AND DEATH.

The crystal ball, like an alchemist's crucible, fills with fire and brimstone, black smoke and flames, obscuring the City.


Narrator: BUT . . . (The smoke slowly clears)

THE MYSTICS HAD ALSO FORETOLD

THAT THE CITY MIGHT BE SAVED

BY THE SIMPLEST SOUL

WITH THE SMALLEST

AND SIMPLEST OF THINGS.


Again, we slowly enter the inside of the crystal ball, zooming deep into the city, as the sun spreads across an empty bazaar.
Narrator: IN THE CITY

THERE DWELT

A LOWLY SHOEMAKER

WHO WAS KNOWN AS

TACK THE COBBLER.
An old boot-sign is illuminated by the sunlight. We travel through the empty front window of a Cobbler's shop. A sunbeam falls on the Cobbler, asleep in his work clothes, amongst all his shoes and regalia. He is snoring and tapping with his hammer on an imaginary shoe. Both thumbs are bandaged.

ALSO IN THE CITY (pan down to a saddle

shop. Above a wall

a swarm of flies hovers

in a moving halo)
EXISTED

(zoom in on the flies)


A THIEF (The Thief's head comes

up, looks both ways,

and goes down again,

behind the wall)


WHO SHALL BE

NAMELESS.

The Thief's hand darts out from behind the wall and a saddle disappears. He skitters over to the next shop - the saddle obviously inside his cloak.
SEQ. 1. 2.

----------


Early morning shadows. A rooster crows and we see a beautiful shot of cypresses in early morning, flowers against the hills, as the City is about to awaken.
In the main square of the bazaar, a little old lady, dressed in black, hobbles across the square, dragging a large bunch of bananas.
Cut to the Thief, behind a fountain, eyeing her. He sneaks up behind her and grabs at her bananas. Suddenly, a steel-grey arm shoots out of her black robe, and a vice-like grip locks onto the Thief's arm. The old lady is a martial arts expert, and with great energy and professional precision she kung-fu's him. She ties him up in knots, and then, reverting to her former self, picks up her bananas with great difficulty and hobbles off, humming quietly.
SEQ. 1. 3.

----------


Cut back to the Cobbler, still hammering in his sleep. He hits his thumbs, adjusts the tacks in his mouth, pulls a needle from his baggy pants and puts an imaginary thread through it.
Cut to the front door of his shop, looking out. We hear the buzz of flies, and between hanging boots in the doorway appears the Thief's head. He enters the tiny shop, looks around and goes upstairs.
Warily, he approaches the sleeping Cobbler, his eyes on his patched pockets. Deftly the Thief slides out the Cobbler's purse. Snap, it opens - nothing there - pulls it inside out - still nothing.
Before the Thief can shift his attention elsewhere the sleeping Cobbler rolls over, inadvertently pinning the Thief to the floor. There is the sound of distant trumpets and we cut outside to the bazaar. We hear an approaching chant.
HAVE NO FEAR ! HAVE NO FEAR!

ZIGZAG, THE GRAND VIZIER, IS NEAR!


The few folks who are up and about are pulling back in awe as a distant procession approaches. We can't yet see the procession clearly but we can see that its motion is complex and cyclic. There are ostrich plumes and men in black in frantic activity.
Cut back to the Thief and the Cobbler. They are awkwardly entwined, and the still sleeping Cobbler is hitting the Thief's thumbs with his tiny hammer. In silent pain the Thief pulls his hands back against the CObbler's chest and they are trapped in a rigid embrace.
The flies are now really starting to bother the Cobbler. His nose twitches and the Thief has to scratch the Cobbler's nose for him.
Cut back to the square as the rhythmic drone comes closer.
HAVE NO FEAR! HAVE NO FEAR!

ZIGZAG, THE GRAND VIZIER, IS NEAR!


Now we can just see ZigZag, the Grand Vizier, walking with a zigzagging rhythm, upon two carpets. Four crow-like men unroll one carpet in front of him so that his feet never touch the earth, while another four crow-like men, behind him, roll up the carpet he has just walked In, then rush around the front, just in time to unroll the new carpet for him to step on as the previous four roll up the carpet ZigZag has just finished with. Then they run that one around to the front and the cycle starts all over again.
Cut back to the Cobbler and Thief. The as yet unawakened Cobbler is still trying to get rid of the flies and is bashing the Thief with his small hammer. They are even more interlocked and the Thief is in very great, silent pain.
Cut back to the procession in full swing. The chant is louder.
HAVE NO FEAR! HAVE NO FEAR!

ZIGZAG, THE GRAND VIZIER, IS HERE!


The rotor carpet cycle continues and ZigZag, now clearly , visible, is the picture of total disdain. He is a very tall man with the shifting gait of a marionette. Four yes-men (known later as Goblet, Gopher, Slap and Tickle) are leading the chant and fanning ZigZag with long-poled ostrich plumes. Bringing up the rear are four mammoth eunuchs singing in castrati harmony and carrying a pink palanquin which is covered in drapes and obviously has Feminine Contents. The townsfolk are trying to see what's inside, but they daren't come too near. When they do, one of the yes-men lashes out at them with a whip. Also, shooting in and out of the eunuch's huge pantaloon legs, as if from curtain to curtain, is a misshapen dwarf with a very deep voice. He bellows out the "recitative" clearly in basso profunda against the high pitch of the singing castrati.
Dwarf: HAVE NO FEAR! HAVE NO FEAR!

ZIGZAG, THE GRAND VIZIER, IS HERE!


The procession is almost at the Cobbler's door and we cut again to the Cobbler and Thief, even more intertwined. The Cobbler has stitched himself and the Thief together - four arms and four legs in hopeless entanglement. As the Cobbler finally wakens, the Thief makes a desgerate bid to escape. They both shoot upright and crash headlong down the stairs, out into the street, chickens flying about, dogs barking, crashing in a heap right at ZigZag's feet.
The moving carpet is late for the first time and the Cobbler is there in its place, with his tacks spilling all over the ground. ZigZag's jewelled slipper places itself firmly on an upright tack, and the dance is on. ZigZag screams in pain, trying to maintain control. The yes-men and eunuchs are powerless to help as they are also leaping about screaming in agony. The Thief immediately extricates himself and shoots into the crowd for cover. The awestruck Cobbler doesn't know where he is or how he got there.
ZigZag: (pointing at the Cobbler)

SEIZE HIM! TAKE HIM!


(echoing their master):
Goblet: SEIZE HIM!
Gopher: TAKE HIM!
Slap: SEIZE HIM!
Tickle: TAKE HIM!
(Gong)
Dwarf: TAKE HIM AND SEIZE HIM!
4 Eunuchs: TAKE HIM AND SEIZE HIM!

TAKE HIM AND SEIZE HIM!


Palace Guards rush forward but are also hopping on the tacks. The eunuchs scream like birds, the dwarf leaps from pant leg to pant leg, avoiding the tacks, and the pink palanquin lurches wildly around. A huge purple curvaceous female leg flails out from the curtains, indicating there is a very substantial woman inside. The astonished Cobbler stumbles this way and that, not stepping on a single tack. He is trying to pick them up but spilling more in the process.
ZigZag: (controlling himself):

TAKE HIM INTO THE PALACE!


(echoing their master)
Goblet: INTO THE PALACE WITH HIM!
Slap: THE PALACE!
Tickle: INTO THE ER ...
Slap: THE PALACE!
Dwarf: TAKE HIM INTO THE PALACE!
4 Eunuchs: TAKE HIM AND SEIZE HIM!

TAKE HIM INTO THE PALACE!


Guards seize the poor Cobbler and the enormous palace doors vibrate open. Their edges are like teeth. It is a frightening bit of machinery which draws back to allow the entrance of ZigZag's procession. They march through the palace doors, still chanting.
From a safe distance, the Thief sees the palace doors open and he races through the crowd up to the entrance. Two guards silently step forward to block his path and the doors slowly close, the Thief outside.
SEQ. 2.

-------
The throne room. Guards are in attendance and a very large, very aged eunuch stands behind the throne, fanning the King gently. The King is slumped over like a bean-bag, head lolling to the right, snoring. At the entrance Goblet, Gopher, Slap and Tickle (with castrati obligatto from the Eunuchs) signal the arrival of ZigZag.


TAKE HIM INTO THE PALACE!

TAKE HIM INTO THE PALACE!

TAKE HIM INTO THE PALACE!
Cut to a big close-up of a young beauty, giving a playful lick up the side of the sleeping King's face. He stirs.
King Nod: OH !
Princess YumYum: (in his ear) IT'S YUMYUM, DADDY.
King Nod: OH ... MY LITTLE.. ER .. ER .. PRINCESS.. ER .. ER ...

(he looks closely at her)


Princess YumYum: YUMYUM.
King Nod: MMM ... YUMYUM . . . MY PET. . . (snore)
Princess YumYum: (in his ear again) WAKE, WAKE, MY FATHER! SOMETHING'S HAPPENING WITHOUT!
King Nod: ER ... ER ... OH?
(Procession entering)
Goblet: INTO THE THRONE ROOM WITH HIM!
Gopher: QUICK! QUICK! INTO THE THRONE ROOM!
Slap: GET IN!
Tickle: YES, GET IN!
CRASH! The Cobbler is pushed stumbling into the throne room in front of the procession, tacks falling and spindles and spools spilling.
King Nod: WHO IS IT?
Zigzag: (stepping to the front) OH, GREAT KING NOD, HAVE NO FEAR, ZIGZAG, YOUR GRAND VIZIER, IS HERE!
King Nod: OH? . . . IT'S YOU. . . ZIGZAG. . . (snore)
ZigZag: OH , GREATEST KING OF ALL THE EARTH, THIS LOW-BORN PERSON OF NO WORTH, ATTACKED ME IN THE SQUARE TODAY. . . SHALL WE TAKE HIS HEAD AWAY?
The Cobbler shakes like a leaf, more tacks spilling onto the floor. The young Princess eyes the young Cobbler as a curio.
King Nod: (slipping back to sleep again) OH . . . UH . . . ZIGZAG. . . IF YOU REALLY. . . THINK SO . . . (His eyes are fighting not to close)
Princess YumYum: (to ZigZag) BUT WHAT HAS HE DONE?
ZigZag: O FAIREST PRINCESS, NOBLY BRED, WORRY NOT YOUR PRETTY HEAD WITH TIRESOME BUSINESS OF THE COURT - THIS. . . COBBLER. . . IS OF NO IMPORT.
ZigZag pulls out an ejecting wand which expands into a rod which he puts behind the Cobbler's neck, and presses his face to the floor. But the King is soundly asleep and ZigZag releases his stick from the Cobbler's neck as he steps forward to waken the King.
ZigZag: OH, KING. . . OH, KING. . .
The Cobbler crawls forward on all fours, trying to pick up the tacks in front of ZigZag's feet. ZigZag falls over the crawling Cobbler.
ZigZag: OW! OW! THOU GREAT FOOL!

---- ----- ----


King Nod: (shooting awake) WHAT? WHAT? WHAT?
Princess YumYum: O LET HIM GO FATHER, NO REAL HARM APPEARS TO BE DONE.
Cut to Zigzag, with his stick under the cobbler's chin as he gets up. There is a quick exchange of looks between ZigZag and YumYum.
ZigZag: (to King) O FONT OF WISDOM, THIS FOOL, THIS FIEND, THIS PEASANT'S SPAWN - OW! (stepping on tack) HAS MADE THIS ATTACK

ON ME SINCE DAWN!


King Nod: ATTACK? WITH WHAT?
ZigZag: WITH TACKS! THAT'S WHAT! THIS PUBLIC HAZARD SHOULD BE SHOT!
Goblet: (echoing) HEAR! HEAR!
Gopher: BRAVO!
Slap: SHOT DEAD!
Tickle: OH ... DEAD!
The Cobbler is still trying to clean up the tacks. Zigzag is still stepping on them.
Princess Yumyum: BUT DADDY . . . BUT... DADDY...

-----


Close up of ZigZag frozen as YumYum interjects. Yumyum pulls off her shoe and breaks it.
Princess YumYum: . . . AT THE MOMENT . . . I . . . (snap) NEED . . . A COBBLER . . .
She looks at the Cobbler, promise in her eyes. Both the Cobbler and ZigZag are astonished.

King Nod: MMMMM . . .


Zigzag: (to the Princess - a smile with all teeth) OF COURS E. . . AT THE MOMENT . . . AT THE MOMENT . . . (recovering himself) OH ROSE OF THE WORLD, CROWN JEWEL OF THE LAND (bows) YOUR SLIGHTEST WHIM IS MY COMMAND.
King Nod: COBBLER - GO WITH THE PRINCESS.
Exit Princess and Cobbler, the Cobbler following in a daze, bashing into things.
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