Rangers Equipment Melee Weapons Item Cost Damage Difficulty Availability



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Rangers

Equipment
Melee Weapons

Item Cost Damage Difficulty Availability

Staff or Club 15 Str+1D 5 1

Spear 60 Str+1D+1 10 1

Gaderffii 50 Str+1D 5 3

Knife 25 Str+1[6D] 5 1

Hatchet 35 Str+2 10 1

Bayonet 75 Str+1D 10 2,F

Force Pike 550 Str+2D 15 2,R

Vibroaxe 500 Str+3D+1[7D] 15 2,R

Vibroblade 250 Str+3D[6D+2] 15 2,F

Vibrobayonet 300 Str+3D[6D+2] 10 2,F

Numbers in [] in damage column represent max damage with this weapon.


Archaic Ranged Weapons Range in Meters

Item Cost Avail. Damage Short Med Long

Black-Powder Pistol 200 2,R 2D+2 3-4 8 12

Musket 250 2,R 3D 3-10 30 100

Slugthrower 75 2,R 3D 3-15 45 125

Rifle 300 2,R 3D+1 3-30 100 300

Submachinegun 600 2,R 4D 3-10 50 100

Crossbow, Longbow 200 1,F 2D+2 3-10 30 50

Throwing Knife 25 1 Str+1 2-3 5 10


Ranged Weapons Range in Meters

Item Cost Avail. Damage Short Med Long

Hold-Out Blaster 275 2,R or X 3D 3-4 8 12

Sporting Blaster 350 1,F 3D+1 3-10 30 60

Blaster Pistol 500 1,F,R or X 4D 3-10 30 120

Heavy Blaster Pistol 750 2,R or X 5D 3-7 25 50

Blaster Carbine 900 2,F,R or X 5D 3-25 50 250

Blaster Rifle 1000 2,X 5D 3-30 100 300

Sporting Blaster Rifle 900 2,R 4D+1 3-40 120 350

Lt. Repeating Blaster 2000 2,X 6D 3-50 120 300

Med. Repeating Blaster 3000 2,X 7D 3-60 150 400

Hvy. Repeating Blaster 5000 2,X 8D 3-75 200 500

Stun Pistol 200 1,F 3D (Stun) 3-5 10 14

Riot Gun 750 2,R 8D (Stun) 3-5 12 18
Armor Protection vs.

Item Cost Avail. Energy Physical Protects

*Blast Helmet 300 1 +1 +1D Head

*Blast Vest 300 1 +1 +1D Torso

*Bounty Hunter 2500 2,R +2D +1D Everywhere

(-1D to Dexterity Skills +1D to Lifting Skill)

*Trooper Armor --- 3,X +2D +1D Everywhere

(-1D to Dexterity Skills, + Helmet Bonuses)


Heavy Weapons

Item Where Cost Damage

Light Laser Cannon 2,R 5,000 4D

Medium Laser Cannon 2,R 7,500 5D (Speeder Scale)

Heavy Laser Cannon 2,R 10,000 6D (Speeder Scale)

Light Ion Cannon 2,R 14,000 7D (Speeder Scale)

Proton Torpedo System 2,R 2,000 --

Proton Torpedoes 2,R 500 9D (Speeder Scale)

Concussion Missile System 2,R 1,500 --

Concussion Missiles 2,R 500 750 (Speeder Scale)
Explosives Range in Meters

Item Cost Avail. Damage Short Med Long

Grenade (throwing) 200 1,R 3-7 20 40

(damage) 5D 4D 3D 2D

Therm.Det. (throwing) 2000 2,X 3-4 7 12

(damage) 10D 8D 5D 2D

Mine (damage) 750 2,X 5D 4D 3D 2D

Personnel Mine 500 2,X 5D

Vehicle Mine 750 2,X 8D

Explosive Charge 100 1,R 1D

Grenade Launcher 500 2,X --

Standard Detonator 50 1,R --

Timer Fuse 50 1,R --

Remote Fuse 100 2,R --

Clothing

Item Where Cost

Work Clothes 1 100

Casual Clothes 1 75

Business Clothes 1 75

Formal Clothes 1 100

Local Uniform 1 150

Flame-Proof Suit 2 200

Exposure Suit (general) 2 300

Exposure Suit (arid) 2 400

Thermal Suit (cold weather) 2 400

Sub-Zero Parka 2 250

High-G Suit 2 400

Wet Suit 2 400

Air Tanks 2 100

Oxygen Reprocessor 2 300

(or other vital gas)

Miniature Life-Support System 2 1,000

Space Suit (emergency) 2 1.000

Space Suit (utility) 2 1,500

Space Suit (high quality) 2 2,000

Survival Tents

Item Where Cost

Single-person 1 200

Two-person 1 400

Four-person 1 600

Six-person 1
Miscellaneous Machinery

Item Where Cost Shield Rating

Fusion Power Generator (Light) 1 500 --

Fusion Power Generator (Medium) 1 750 --

Fusion Power Generator (HEAVY) 1 1,000 --

Moisture Vaporator 1 500 --

Shield Generator (Small) 1 500 1D

Shield Generator (Medium) 1 750 2D

Power Fence (per 50 m) 2 100 --

Power Fence Generator 2 750 --
Tools

Item Where Cost

Power Scanner 1 150

Hydrospanner 1 50

Beam Drill 1 50

Fusion Cutter 1 75

Worklight 1 25

Plasma Welder 1 50

Vibropick 1 50

Vibrosaw 1 75

Power Prybar 1 30

Tool Harness 1 10

Computer Tool Kit 1 200

Droid Tool Kit 1 200

Vehicle Tool Kit 1 200

Security Systems Tool Kit 1,R 200
Medical Equipment

Item Where Cost

Medpac 1 100

RegenerationTank 2 3,000

Medicines 1 100

Biotech Fastflesh Medpac 2 500

Droids* Where Cost

1st Degree Droid 2 5000

(physical sciences, mathematics, medical science applications)

2nd Degree Droid 2 4000

(environmental, engineering, technical applied science, includes exploration and probe droids)

3rd Degree Droid 2 3000

(social sciences, protocol, translation, organic relations, teaching and diplomatic functions)

4th Degree Droid 2 5000

(security and military applications, patrol droids and assassin droids [assassin droids are X availability])

5th Degree Droid 2 1000

(menial labor droids, waste management, lifting, mining, salvage, sanitation)

Astromech Droid 2 4525

Explorer Droid 2 6700

Security Droid 2,R,X 7500

Human-cyborg relations Droid 2 3000


Droid Equipment

Item Where Cost

Restraining Bolt 1 25

Control Device 1 100

Repair Services 1 50-500

Overhaul Services 1 50-500

Memory Wipe Services 1 50-500


Buying Passage

Class Cost

Luxury Liner 1,000

"No Frills" Liner 500

Steerage 100

Chartered Ship 10,000

Route Multiply Cost by:

Heavily-travelled route x1

Common route x2

Rarely-travelled route x3

Uncommon route x5

"You want to go where?" x?



Communication Devices

Item Where Cost

Standard Comlink 1 100

Subspace Radio (small) 1 100

Subspace Radio (large) 1 1,000


Miscellaneous Equipment

Item Where Cost

Syntherope 1 2

Sleeping Bag 1 15

Glow Rod (flashlight) 1 10

Rations 1 200

Ammo Bandolier 1 100

Chronometer 1 25

Flares 1 5

Macrobinoculars 1 100

Pocket Computer 1 100

Breath Mask 1 50

Recording Rod 1 30

Datapad 1 100

Portable Computer 1 Variable

Memory Stick (1D of data each) 2 50

Computer Spikes (Code Breakers) X Variable


Vehicles

Item Where Cost (Rent) Cost (Buy)

Ground Car 1 50/day 6,000 (new) 1,500 (used)

Grav Car 1 75/day 10,000 (new) 2,000 (used)

Jetbike 2 30/day 5,000 (new) 1,000 (used)

Grav Bike 2 30/day 5,000 (new) 1,000 (used)

Skyhopper 2 400/day 30,000 (new) 7,000 (used)

Planetary Shuttle 2,F 1,000/day --

Hyperdrive Shuttle 2,F 1,200+/day --

Stock Light Freighter 2,F 1,200+/day --
Housing

Item Where Cost (Rent) Cost (Buy)

Hovel 1 150-250/month NA

Regular Apartment 1 250-500/month NA

Luxury Apartment 2,F 500-1,400/month NA

House 1 750-1,800/month 35,000

Storage Space 1 10-100/month NA

Established Farm 1 NA 1,000-50,000+

New Settlement 1 NA 50-50,000




Item Availability Cost

Motion Trip F 100

Pressure Plate Trip F 300

Sure Snoop 4 3000

Rover 2 1000

Tracking Corp Observer 2 1000

Trailmaster 2 400

Repulsorlift Disk 2 300

Jet Pack 1 250

Sky Swooper R 400

Submergible X Loads

Blaster Bolt Diffusion Canister 1 50 Cr/Ltr

Explosive Slugs (10 Slugs) F 50

Grenade Launcher R 500

Anti-Riot Tangle Gun 7 X 300

Explosive Charge (100 Grams Detonite) F 50



Cyborg Enhancements

System Availability Cost (Credits)

Borg Construct 4 80,000 (System)


70,000 (Operation)

Cyborg/Computer interface 4 500 for one 100 each additional


Knowledge Cartridges (Varies) (Varies)

Knowledge Skills Availability Cost (Credits)

Basic (3D) 3, R 250

Expert (5D) 3, R 750

Master (6D) 4, R 1,000



Technical Skills Availability Cost (Credits)

Basic (3D) 3, R 500

Expert (5D) 4, R 1,000

Master (6D) 4, R 2,000

Muscular Enhancement Package 4 800 per pip

Response Improvement Package 4 700 per pip

Motion Interface Package 4 400 per pip

Sensory Improvement Package 4 400 per pip

Hi-Sense Enhanced Eyes 4 100 per pip

Neuro-Shock Hand 4 300 per pip +1,000

Repulse Hand 4 300 per pip (1,500 minimum)
Prosthetics Availability Cost (Credits)

Hand 4 1,000

Arm 4 2,000

Leg 4 2,000

Eye 4 2,750

Ear 4 2,750



Heart 4 5,000

Lungs 4 4,000


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