Art Look at a range of intricate Anglo Saxon pattern work. Sketch images of Viking kings. Carve out letters from the runic alphabet. Science



Download 11.49 Kb.
Date conversion21.02.2016
Size11.49 Kb.

Art

  • Look at a range of intricate Anglo Saxon pattern work.

  • Sketch images of Viking kings.

  • Carve out letters from the runic alphabet.



Science



RE

Computing

        • Bring King Arthur to life using computer software.

        • Create a virtual Saxon artefact museum using Book Creator.

Maths




Design Technology

  • Design an Anglo Saxon weapon deciding on suitable materials.

  • Make a model of an Anglo Saxon home.



Geography

  • Use maps to locate Saxons shore forts.

  • Locate significant Anglo Saxon sights.

  • Sketch a map to show towns and villages.

  • Use maps to identify countries that the Vikings came from.

History

  • Sequence significant events, battles, invasions and individuals on a timeline.

  • Learn about St. Bede, the famous monk.

  • Research everyday life of the Anglo Saxons

  • Find out about the Viking invasion of Britain.

  • Research aspects of Viking life (ships, weapons, homes, warriors)

  • Research Viking beliefs about death and the afterlife.

  • Hear the story of Alfred the Great.



Music

  • Music lessons with Mr Hulme every Thursday afternoon.

PE

Traders and Raiders

English

  • Descriptive Writing – Write a report about the Saxons arriving on the beaches of Brancaster in Norfolk.

  • Character profiles - Gather information about King Arthur and create a character profile.

  • Comics - Retell the legend of King Arthur and present it as a comic strip.

  • Biography – Write a biography for King Alfred the Great.

  • Poetry - Write a poem to entertain King Olaf.

  • Historical Narrative – Write a story set during the Anglo Saxon or Viking times including appropriate characters and events.





The database is protected by copyright ©essaydocs.org 2016
send message

    Main page